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Steelix

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Steelix in Pokémon Black & White

#208 in the National Pokédex • Iron Snake Pokémon

Steelix in the National Pokédex
Steelix sprite

Normal

Shiny Steelix sprite

Shiny

Pokédex entries

Pokémon Black

It is thought its body transformed as a result of iron accumulating internally from swallowing soil.

Pokémon White

It is thought its body transformed as a result of iron accumulating internally from swallowing soil.

Pokémon details

Types

SteelGround

Category

Iron Snake Pokémon

Height

9.2 m (30'02")

Weight

400 kg (881.8 lbs)

National Pokédex

#0208

Steelix in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

85

157

295

Defense

200

364

548

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Steelix, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
25
Base Exp.
179

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartMud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
StartThunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515
6Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
9Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
14Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
17Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
22Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
25Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
30Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
33Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
38Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20
41Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020
46Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
49Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
54Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
57Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
62Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Prior evolution: egg

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: egg

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Steel-10010

Prior evolution: egg

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

Rock259010

Prior evolution: egg

Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520

Prior evolution: egg

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

Prior evolution: egg

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Prior evolution: level-up (Lv. 54)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005

PokéTransfer from Generation IV

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

PokéTransfer from Generation IV

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010

PokéTransfer from Generation IV

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

PokéTransfer from Generation IV

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Sheer Force(Hidden Ability)

Removes added effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

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