Dark Pulse
Dark-type special move in Pokémon Black and White.

SpecialThe user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
| Pokémon | Type | Level |
|---|---|---|
![]() Lucario #448 | ![]() ![]() | Start |
![]() Larvitar #246 | ![]() ![]() | 32 |
![]() Pupitar #247 | ![]() ![]() | 34 |
![]() Tyranitar #248 | ![]() ![]() | 34 |
![]() Gastly #92 | ![]() ![]() | 36 |
![]() Haunter #93 | ![]() ![]() | 44 |
![]() Gengar #94 | ![]() ![]() | 44 |
![]() Vullaby #135 | ![]() ![]() | 46 |
![]() Mandibuzz #136 | ![]() ![]() | 46 |
![]() Spiritomb #442 | ![]() ![]() | 49 |
![]() Weavile #461 | ![]() ![]() | 51 |
![]() Tornadus Incarnate #147 | ![]() | 73 |
![]() Thundurus Incarnate #148 | ![]() ![]() | 73 |
![]() Honchkrow #430 | ![]() ![]() | 75 |
![]() Darkrai #491 | ![]() | 93 |
| Pokémon | Type | Method |
|---|---|---|
![]() Zorua #76 | ![]() | Egg |
![]() Gothita #80 | ![]() | Egg |
![]() Deino #139 | ![]() ![]() | Egg |
![]() Duskull #355 | ![]() | Egg |

SpecialDark Pulse
Dark-type move
Move #
399
Introduced
Generation IV
Power
80
Accuracy
100
PP
15
Priority
0
Machine
-
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() | Physical | - | 50 | 100 | 10 | 48 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Beat Up | ![]() | Physical | - | - | 100 | 10 | 14 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 99 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Crunch | ![]() | Physical | - | 80 | 100 | 15 | 91 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| Dark Void | ![]() | Status | - | - | 80 | 10 | 1 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
| Embargo | ![]() | Status | - | 100 | 15 | 71 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| Fake Tears | ![]() | Status | - | - | 100 | 20 | 33 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Feint Attack | ![]() | Physical | - | 60 | - | 20 | 82 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Flatter | ![]() | Status | - | - | 100 | 15 | 17 | Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat. |
| Fling | ![]() | Physical | - | 100 | 10 | 264 | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
| Foul Play | ![]() | Physical | - | 95 | 100 | 15 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |
| Hone Claws | ![]() | Status | - | - | 15 | 146 | The user sharpens its claws to boost its Attack stat and accuracy. | |
| Knock Off | ![]() | Physical | - | 20 | 100 | 20 | 40 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Memento | ![]() | Status | - | - | 100 | 10 | 24 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| Nasty Plot | ![]() | Status | - | - | - | 20 | 48 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Night Daze | ![]() | Special | - | 85 | 95 | 10 | 2 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. |
| Night Slash | ![]() | Physical | - | 70 | 100 | 15 | 45 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Payback | ![]() | Physical | 50 | 100 | 10 | 189 | If the user moves after the target, this attack’s power will be doubled. | |
| Punishment | ![]() | Physical | - | - | 100 | 5 | 22 | This attack’s power increases the more the target has powered up with stat changes. |
| Pursuit | ![]() | Physical | - | 40 | 100 | 20 | 87 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Quash | ![]() | Status | - | 100 | 15 | 18 | The user suppresses the target and makes its move go last. | |
| Snarl | ![]() | Special | 55 | 95 | 15 | 55 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | |
| Snatch | ![]() | Status | - | - | - | 10 | 18 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Sucker Punch | ![]() | Physical | - | 80 | 100 | 5 | 45 | This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Switcheroo | ![]() | Status | - | - | 100 | 10 | 11 | The user trades held items with the target faster than the eye can follow. |
| Taunt | ![]() | Status | - | 100 | 20 | 197 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Thief | ![]() | Physical | 40 | 100 | 10 | 277 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. | |
| Torment | ![]() | Status | - | 100 | 15 | 146 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
















































Physical
Status