| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |  |  | - | 100 | 20 | PokéTransfer from Generation IV |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |  |  | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |  |  | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |  |  | 95 | 100 | 15 | Trade from Black 2 or White 2 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |  |  | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Heal Bell The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |  |  | - | - | 5 | PokéTransfer from Generation IV |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. |  |  | 90 | 100 | 10 | Trade from Black 2 or White 2 |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |  |  | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Inferno The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |  |  | 100 | 50 | 5 | Historical Dream World: Spooky Manor |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies |  | - | 100 | 15 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snatch The user steals the effects of any healing or stat-changing move the opponent attempts to use. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Swift Star-shaped rays are shot at the opposing team. This attack never misses. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Uproar The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |  |  | 90 | 100 | 10 | PokéTransfer from Generation IV |