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Memento

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Memento in Pokémon Black & White

Dark-type status move in Pokémon Black and White.

Move text

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Move details

Introduced

Generation III

Power

-

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Diglett

#50

Ground
Egg

Dugtrio

#51

Ground
Prior evolution: egg

Cottonee

#52

Grass
Egg

Whimsicott

#53

Grass
Prior evolution: egg

Yamask

#68

Ghost
Egg

Cofagrigus

#69

Ghost
Prior evolution: egg

Zorua

#76

Dark
Egg

Zoroark

#77

Dark
Prior evolution: egg

Chandelure

#115

GhostFire
Prior evolution: level-up

Misdreavus

#200

Ghost
Egg

Slugma

#218

Fire
Egg

Magcargo

#219

FireRock
Prior evolution: egg

Ralts

#280

Psychic
Egg

Kirlia

#281

Psychic
Prior evolution: egg

Gardevoir

#282

Psychic
Prior evolution: egg

Duskull

#355

Ghost
Egg

Dusclops

#356

Ghost
Prior evolution: egg

Shellos

#422

Water
Egg

Gastrodon

#423

WaterGround
Prior evolution: egg

Drifloon

#425

GhostFlying
Egg

Drifblim

#426

GhostFlying
Prior evolution: egg

Mismagius

#429

Ghost
Prior evolution: egg

Gallade

#475

PsychicFighting
Prior evolution: egg

Dusknoir

#477

Ghost
Prior evolution: egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark

-

501001059
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark

-

-1001030
Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark

-

6010025120
Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark

-

8010015111
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark

-

8010015106
Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark

-

-80101
Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-1001571
Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark

-

60-20108
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark

-

-1002065
Flatter

Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.

Dark

-

-1001523
Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010263
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark

-

951001582
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15145
Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark

-

2010020177
Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark

-

--2066
Night Daze

The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy.

Dark

-

8595102
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

701001563
Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010189
Punishment

This attack’s power increases the more the target has powered up with stat changes.

Dark

-

-100528
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark

-

4010020127
Quash

The user suppresses the target and makes its move go last.

Dark-1001518
Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark55951555
Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark

-

--10115
Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark

-

801005101
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001018
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020197
Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010277
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015146