Cottonee
#52 in the Black and White Pokédex • Cotton Puff Pokémon
Pokémon Black
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
Pokémon White
They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cottonee #52 | Use Sun Stone | ![]() Whimsicott #53 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 14 | 20% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 15 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 16 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 17 | 1% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 22 | 20% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 23 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 24 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 25 | 1% | - |
Abundant Shrine | Walking in tall grass or a cave | 48 | 10% | - |
Abundant Shrine | Walking in dark grass | 58 | 10% | - |
Lostlorn Forest | Walking in tall grass or a cave | 19 | 20% | - |
Lostlorn Forest | Walking in tall grass or a cave | 20 | 10% | - |
Lostlorn Forest | Walking in tall grass or a cave | 21 | 4% | - |
Lostlorn Forest | Walking in tall grass or a cave | 22 | 1% | - |
Lostlorn Forest | Walking in dark grass | 22 | 20% | - |
Lostlorn Forest | Walking in dark grass | 23 | 10% | - |
Lostlorn Forest | Walking in dark grass | 24 | 4% | - |
Lostlorn Forest | Walking in dark grass | 25 | 1% | - |

Normal

Shiny
Cottonee
Cotton Puff Pokémon

HP
40
Attack
27
Defense
60
Sp. Atk
37
Sp. Def
50
Speed
66
Total
280
Type Chart
Weaknesses
Takes 2× from





Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 4 | Growth | ![]() | Status | - | - | 40 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 10 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
| 13 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 17 | Cotton Spore | ![]() | Status | - | 100 | 40 | The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
| 19 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| 22 | Poison Powder | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust on the target. It may poison the target. |
| 26 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 28 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 31 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 35 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| 37 | Cotton Guard | ![]() | Status | - | - | 10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. |
| 40 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 44 | Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| 46 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Beat Up | ![]() | Physical | - | 100 | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Memento | ![]() | Status | - | 100 | 10 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Switcheroo | ![]() | Status | - | 100 | 10 | The user trades held items with the target faster than the eye can follow. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Prankster
Ability Slot 1
Gives priority to a status move.
Raises non-damaging moves' priority by one stage.
Infiltrator
Ability Slot 2
Passes through the foe’s barrier and strikes.
Bypasses Light Screen, Reflect, and Safeguard.
Chlorophyll
Hidden Ability
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.





















Special
Status
Physical

