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Scolipede

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Scolipede in Pokémon Black & White

#51 in the Unova Pokédex • Megapede Pokémon

Scolipede in the National Pokédex

Pokédex entries

Pokémon Black

With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

Pokémon White

Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them.

Pokémon details

Types

BugPoison

Category

Megapede Pokémon

Height

2.5 m (8'02")

Weight

200.5 kg (442 lbs)

National Pokédex

#0545

Pokédex

#51

Scolipede in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

90

166

306

Defense

89

164

304

Sp. Atk

55

103

229

Sp. Def

69

128

260

Speed

112

206

355

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Scolipede, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #51
EV yield
3 Spe
Catch rate
45
Base Exp.
214

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Venipede

Venipede

#49

Level 22

Whirlipede

Whirlipede

#50

Whirlipede

Whirlipede

#50

Level 30

Scolipede

Scolipede

#51

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartScreech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
StartDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
StartRollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
StartMegahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
5Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
8Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
12Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
15Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
19Poison Tail

The user hits the target with its tail. It may also poison the target. Critical hits land more easily.

Poison5010025
23Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
28Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
30Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40
33Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
39Steamroller

The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.

Bug6510020
44Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
50Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520
55Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Prior evolution: level-up (Lv. 22)

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug148520

Prior evolution: egg

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Prior evolution: egg

Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520

Prior evolution: egg

Toxic Spikes

The user lays a trap of poison spikes at the opponent’s feet. They poison opponents that switch into battle.

Poison--20

Prior evolution: egg

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.

Bug2510020

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Poison Point

Ability Slot 1

Contact with the Pokémon may poison the attacker.

Has a 30% chance of poisoning attacking Pokémon on contact.

Swarm

Ability Slot 2

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Quick Feet(Hidden Ability)

Boosts Speed if there is a status problem.

Increases Speed to 1.5× with a major status ailment.

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