Spikes
Ground-type status move in Pokémon Black and White.

StatusThe user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
| Pokémon | Type | Level |
|---|---|---|
![]() Qwilfish #211 | ![]() ![]() | Start |
![]() Cloyster #91 | ![]() ![]() | 28 |
![]() Pineco #204 | ![]() | 28 |
![]() Forretress #205 | ![]() ![]() | 28 |
![]() Skarmory #227 | ![]() ![]() | 28 |
![]() Cacnea #331 | ![]() | 33 |
![]() Deoxys Defense #386 | ![]() | 33 |
![]() Cacturne #332 | ![]() ![]() | 35 |
| Pokémon | Type | Method |
|---|---|---|
![]() Venipede #49 | ![]() ![]() | Egg |
![]() Maractus #62 | ![]() | Egg |
![]() Dwebble #63 | ![]() ![]() | Egg |
![]() Trubbish #74 | ![]() | Egg |
![]() Ferroseed #103 | ![]() ![]() | Egg |
![]() Shelmet #122 | ![]() | Egg |
![]() Omanyte #138 | ![]() ![]() | Egg |
![]() Roselia #315 | ![]() ![]() | Egg |
![]() Snorunt #361 | ![]() | Egg |
![]() Budew #406 | ![]() ![]() | Egg |

StatusSpikes
Ground-type move
Move #
191
Introduced
Generation II
Power
-
Accuracy
-
PP
20
Priority
0
Machine
-
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bone Club | ![]() | Physical | - | 65 | 85 | 20 | 2 | The user clubs the target with a bone. It may also make the target flinch. |
| Bone Rush | ![]() | Physical | - | 25 | 90 | 10 | 4 | The user strikes the target with a hard bone two to five times in a row. |
| Bonemerang | ![]() | Physical | - | 50 | 90 | 10 | 2 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. |
| Bulldoze | ![]() | Physical | 60 | 100 | 20 | 218 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | |
| Dig | ![]() | Physical | 80 | 100 | 10 | 259 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |
| Drill Run | ![]() | Physical | - | 80 | 95 | 10 | 6 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| Earth Power | ![]() | Special | - | 90 | 100 | 10 | 29 | The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |
| Earthquake | ![]() | Physical | 100 | 100 | 10 | 203 | The user sets off an earthquake that strikes those around it. | |
| Fissure | ![]() | Physical | - | - | 30 | 5 | 23 | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| Magnitude | ![]() | Physical | - | - | 100 | 30 | 18 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
| Mud Bomb | ![]() | Special | - | 65 | 85 | 10 | 29 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| Mud Shot | ![]() | Special | - | 55 | 95 | 15 | 31 | The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed. |
| Mud Sport | ![]() | Status | - | - | - | 15 | 41 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Mud-Slap | ![]() | Special | - | 20 | 100 | 10 | 46 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Sand Attack | ![]() | Status | - | - | 100 | 15 | 71 | Sand is hurled in the target’s face, reducing its accuracy. |
| Sand Tomb | ![]() | Physical | - | 35 | 85 | 15 | 22 | The user traps the target inside a harshly raging sandstorm for four to five turns. |















































Physical
Special