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Glalie

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Glalie in Pokémon Black & White

#362 in the National Pokédex • Face Pokémon

Glalie in the National Pokédex
Glalie sprite

Normal

Shiny Glalie sprite

Shiny

Pokédex entries

Pokémon Black

It prevents prey from escaping by instantaneously freezing moisture in the air.

Pokémon White

It prevents prey from escaping by instantaneously freezing moisture in the air.

Pokémon details

Type

Ice

Category

Face Pokémon

Height

1.5 m (4'11")

Weight

256.5 kg (565.5 lbs)

National Pokédex

#0362

Glalie in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

80

148

284

Defense

80

148

284

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

80

148

284

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Glalie, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartPowder Snow

The user attacks with a chilling gust of powdery snow. It may also freeze the targets.

Ice4010025
4Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
10Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
13Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
19Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
22Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
28Ice Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515
31Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
37Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
40Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
51Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
59Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM79Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

Ice409010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Prior evolution: egg

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Prior evolution: egg

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Prior evolution: egg

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Prior evolution: egg

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Prior evolution: egg

Hex

This relentless attack does massive damage to a target affected by status problems.

Ghost5010010

Prior evolution: egg

Ice Shard

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Prior evolution: level-up (Lv. 37)

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

Prior evolution: egg

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Prior evolution: egg

Weather Ball

An attack move that varies in power and type depending on the weather.

Varies

5010010

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

PokéTransfer from Generation IV

Super Fang

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Normal-9010

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Inner Focus

Ability Slot 1

The Pokémon is protected from flinching.

Prevents flinching.

Ice Body

Ability Slot 2

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Moody(Hidden Ability)

Raises one stat and lowers another.

Raises a random stat two stages and lowers another one stage after each turn.

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