| TM03 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |  |  | 60 | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 85 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |  |  | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Variable |  | 30–70 | 100 | 15 |
| TM12 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |  |  | - | 100 | 20 |
| TM13 | Ice Beam The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |  |  | 95 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |  |  | 120 | 70 | 5 |
| TM15 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |  |  | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. |  |  | - | - | 30 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. |  |  | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status problems for five turns. |  |  | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM26 | Earthquake The user sets off an earthquake that hits all the Pokémon in the battle. |  |  | 100 | 100 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |  |  | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM41 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. |  |  | - | 100 | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |  |  | 70 | 100 | 20 |
| TM43 | Secret Power The user attacks with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM64 | Explosion The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |  |  | 250 | 100 | 5 |
| TM66 | Payback If the user can use this attack after the foe attacks, its power is doubled. |  |  | 50 | 100 | 10 |
| TM68 | Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. |  |  | 150 | 90 | 5 |
| TM70 | Flash The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |  |  | - | 100 | 20 |
| TM72 | Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |  |  | 60 | 100 | 10 |
| TM74 | Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |  |  | - | 100 | 5 |
| TM78 | Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |  |  | - | 100 | 20 |
| TM79 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |  |  | 80 | 100 | 15 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM83 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. |  |  | - | 100 | 15 |
| TM87 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |  |  | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |