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Glalie

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Glalie in Pokémon Brilliant Diamond & Shining Pearl

#362 in the Brilliant Diamond and Shining Pearl Pokédex • Face Pokémon

Glalie in the National Pokédex

Pokédex entries

Brilliant Diamond

To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.

Shining Pearl

To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.

Pokémon details

Type

Ice

Category

Face Pokémon

Height

1.5 m (4'11")

Weight

256.5 kg (565.5 lbs)

National Pokédex

#0362

Pokédex

#362

Glalie in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

80

148

284

Defense

80

148

284

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

80

148

284

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Glalie, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Icy Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Icy Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Glacial Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Glacial Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Icy Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Icy Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Glacial Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Glacial Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Freeze-Dry

Ice7010020
StartLeer

Normal-10030
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartPowder Snow

Ice4010025
StartAstonish

Ghost3010015
StartSheer Cold

Ice-305
StartFreeze-Dry

Ice7010020
15Ice Shard

Ice4010030
20Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
25Icy Wind

Ice559515
30Frost Breath

Ice609010
35Bite

Dark6010025
40Ice Fang

Ice659515
47Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
54Headbutt

Normal7010015
61Crunch

Dark8010015
68Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Block

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Block

Learn before evolving, then retain the move.

Normal--5
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Hex

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost6510010
Hex

Learn before evolving, then retain the move.

Ghost6510010
Icicle Crash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice859010
Icicle Crash

Learn before evolving, then retain the move.

Ice859010
Rollout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock309020
Rollout

Learn before evolving, then retain the move.

Rock309020
Spikes

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground--20
Spikes

Learn before evolving, then retain the move.

Ground--20
Switcheroo

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Switcheroo

Learn before evolving, then retain the move.

Dark-10010
Weather Ball

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010010
Weather Ball

Learn before evolving, then retain the move.

Normal5010010

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

Prevents flinching and prevents Intimidate from lowering Attack.

Ice Body

Ability Slot 2

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Moody(Hidden Ability)

At the end of each turn, raises one random stat by two stages and lowers another by one.

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