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Froslass

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Froslass in Pokémon Brilliant Diamond & Shining Pearl

#478 in the Brilliant Diamond and Shining Pearl Pokédex • Snow Land Pokémon

Froslass in the National Pokédex

Pokédex entries

Brilliant Diamond

It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.

Shining Pearl

It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.

Pokémon details

Types

IceGhost

Category

Snow Land Pokémon

Height

1.3 m (4'03")

Weight

26.6 kg (58.6 lbs)

National Pokédex

#0478

Pokédex

#478

Froslass in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

80

148

284

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

70

130

262

Speed

110

202

350

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Froslass, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Hex

Ghost6510010
StartHeadbutt

Normal7010015
StartLeer

Normal-10030
StartBite

Dark6010025
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartPowder Snow

Ice4010025
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartDestiny Bond

Ghost--5
StartCrunch

Dark8010015
StartAstonish

Ghost3010015
StartIce Fang

Ice659515
StartHex

Ghost6510010
15Ice Shard

Ice4010030
20Draining Kiss

Fairy5010010
25Icy Wind

Ice559515
30Frost Breath

Ice609010
35Confuse Ray

Ghost-10010
40Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
47Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
54Aurora Veil

Ice--20
61Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
68Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Block

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Block

Learn before evolving, then retain the move.

Normal--5
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Icicle Crash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice859010
Icicle Crash

Learn before evolving, then retain the move.

Ice859010
Rollout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock309020
Rollout

Learn before evolving, then retain the move.

Rock309020
Spikes

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground--20
Spikes

Learn before evolving, then retain the move.

Ground--20
Switcheroo

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Switcheroo

Learn before evolving, then retain the move.

Dark-10010
Weather Ball

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010010
Weather Ball

Learn before evolving, then retain the move.

Normal5010010

Ability options available to this Pokémon in this game.

Snow Cloak

Ability Slot 1

Increases evasion to 1.25× during hail. Protects against hail damage.

Cursed Body(Hidden Ability)

Has a 30% chance of Disabling any move that hits the Pokémon.

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