| Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. |  |  | 60 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. |  |  | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. |  |  | 60 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |  |  | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Disable For four turns, this move prevents the target from using the move it last used. |  |  | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |  |  | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flash The user flashes a bright light that cuts the target’s accuracy. |  |  | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Hex This relentless attack does massive damage to a target affected by status conditions. |  |  | 65 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |  |  | 65 | 95 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |  |  | 30 | 90 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Secret Power The additional effects of this attack depend upon where it was used. |  |  | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |  |  | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. |  |  | 70 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Switcheroo The user trades held items with the target faster than the eye can follow. |  |  | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Weather Ball This attack move varies in power and type depending on the weather. |  |  | 50 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |