USUM / Moves

Crunch

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Crunch in Pokémon Ultra Sun & Ultra Moon

Dark-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Move details

Introduced

Generation II

Power

80

Accuracy

100

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Egg

Litten

#4

Fire
Egg

Charmeleon

#5

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
Charmander — breeding; retain through evolution

Torracat

#5

Fire
Litten — breeding; retain through evolution

Charizard

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
Charmander — breeding; retain through evolution

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Charmander — breeding; retain through evolution

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Charmander — breeding; retain through evolution

Incineroar

#6

FireDark
Litten — breeding; retain through evolution

Nidoqueen

#31

PoisonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nidoqueen

#31

PoisonGround
Nidoran F — level up; retain through evolution

Nidoqueen

#31

PoisonGround
Nidorina — level up; retain through evolution

Vikavolt

#36

BugElectric
Grubbin — level up; retain through evolution

Vikavolt

#36

BugElectric
Charjabug — level up; retain through evolution

Ekans

#61

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Growlithe

#64

Fire
Egg

Arcanine

#65

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Arcanine

#65

Fire
Growlithe — breeding; retain through evolution

Arcanine

#65

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Arcanine

#65

Fire
Growlithe — level up; retain through evolution

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Rhyhorn

#111

GroundRock
Egg

Rhydon

#112

GroundRock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rhydon

#112

GroundRock
Rhyhorn — breeding; retain through evolution

Rhydon

#112

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Totodile

#158

Water
Egg

Teddiursa

#216

Normal
Egg

Ursaring

#217

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ursaring

#217

Normal
Teddiursa — breeding; retain through evolution

Ursaring

#217

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Cranidos

#235

Rock
Egg

Rampardos

#236

Rock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rampardos

#236

Rock
Cranidos — breeding; retain through evolution

Treecko

#252

Grass
Egg

Grovyle

#253

Grass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grovyle

#253

Grass
Treecko — breeding; retain through evolution

Sceptile

#254

Grass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sceptile

#254

Grass
Treecko — breeding; retain through evolution

Sceptile Mega

#254

GrassDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sceptile Mega

#254

GrassDragon
Treecko — breeding; retain through evolution

Electrike

#293

Electric
Egg

Manectric

#294

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Manectric

#294

Electric
Electrike — breeding; retain through evolution

Mega Manectric

#294

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Manectric

#294

Electric
Electrike — breeding; retain through evolution

Vibrava

#305

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vibrava

#305

GroundDragon
Trapinch — level up; retain through evolution

Flygon

#306

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flygon

#306

GroundDragon
Trapinch — level up; retain through evolution

Froslass

#325

IceGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Froslass

#325

IceGhost
Snorunt — level up; retain through evolution

Snubbull

#339

Fairy
Egg

Riolu

#377

Fighting
Egg

Lucario

#378

FightingSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lucario

#378

FightingSteel
Riolu — breeding; retain through evolution

Mega Lucario

#378

FightingSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark

-

601001073
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark

-

-1001039
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025211
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020140
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015217
Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark

-

-50102
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark

-

85100102
Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015119
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark

-

-1002083
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark

-

60-20143
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001536
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010384
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark

-

9510015137
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15185
Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark

-

100-52
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark

-

6510020256
Malicious Moonsault

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

180-10
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001049
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark

-

--2097
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595104
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

7010015101
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002023
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010312
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark

-

-100573
Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark

-

4010020182
Quash

The user suppresses the target and makes its move go last.

Dark-1001559
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515130
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark

-

--10180
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark

-

701005145
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001042
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020294
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025405
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark

-

8010015110
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015209