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Rockruff

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Rockruff in Pokémon Ultra Sun & Ultra Moon

#126 in the Ultra Sun & Ultra Moon Pokédex • Puppy Pokémon

Rockruff in the National Pokédex

Pokédex entries

Ultra Sun

As they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.

Ultra Moon

When it rubs the rocks on its neck against you, that’s proof of its love for you. However, the rocks are sharp, so the gesture is quite painful!

Pokémon details

Type

Rock

Category

Puppy Pokémon

Height

0.5 m (1'08")

Weight

9.2 kg (20.3 lbs)

National Pokédex

#0744

Pokédex

#126

Rockruff in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

65

121

251

Defense

40

76

196

Sp. Atk

30

58

174

Sp. Def

40

76

196

Speed

60

112

240

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rockruff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #126Melemele #126Poni #65
EV yield
1 Atk
Catch rate
190
Base Exp.
56

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rockruff

Rockruff

#126

Level up ordinary Rockruff at level 25 or higher during in-game daytime in Pokémon Ultra Sun; trade the evolved Midday Form to Ultra Moon.

Lycanroc

Lycanroc

#127

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 1

Route 1 — Main Area

Walking in tall grass or a cave11-1420%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ten Carat Hill

Ten Carat Hill — Farthest Hollow

Walking in tall grass or a cave11-1420%

-

Route 1

Route 1 — Main Area

Walking in tall grass or a cave11-1420%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 1

Route 1 — Main Area

SOS ally encounter11-14-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rockruff; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 1

Route 1 — Main Area

SOS ally encounter11-14-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rockruff; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Route 1

Route 1 — Main Area

Walking in tall grass or a cave11-1420%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 1

Route 1 — Main Area

Walking in tall grass or a cave11-1420%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ten Carat Hill

Ten Carat Hill — Farthest Hollow

Walking in tall grass or a cave11-1420%

-

Route 1

Route 1 — Main Area

SOS ally encounter11-14-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rockruff; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 1

Route 1 — Main Area

SOS ally encounter11-14-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rockruff; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
4Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
7Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
12Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40
15Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
18Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
23Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
26Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
29Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
34Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
37Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
40Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
45Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520
48Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510
Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Ability options available to this Pokémon in this game.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Vital Spirit

Ability Slot 2

The Pokémon is full of vitality, and that prevents it from falling asleep.

Prevents sleep.

Steadfast(Hidden Ability)

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

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