USUM / Moves

Iron Defense

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Iron Defense in Pokémon Ultra Sun & Ultra Moon

Steel-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Move details

Introduced

Generation III

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Squirtle

#7

Water
Move Tutor

Wartortle

#8

Water
Move Tutor

Blastoise

#9

Water
Move Tutor

Blastoise Mega

#9

Water
Move Tutor

Kakuna

#14

BugPoison
Move Tutor

Beedrill

#15

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beedrill

#15

BugPoison
Kakuna — Move Tutor; retain through evolution

Beedrill Mega

#15

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beedrill Mega

#15

BugPoison
Kakuna — Move Tutor; retain through evolution

Metapod

#18

Bug
Move Tutor

Butterfree

#19

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Butterfree

#19

BugFlying
Metapod — Move Tutor; retain through evolution

Charjabug

#35

BugElectric
Move Tutor

Totem Vikavolt

#36

BugElectric
Move Tutor

Vikavolt

#36

BugElectric
Move Tutor

Mega Slowbro

#45

WaterPsychic
Move Tutor

Slowbro

#45

WaterPsychic
Move Tutor

Slowking

#46

WaterPsychic
Move Tutor

Magnemite

#54

ElectricSteel
Move Tutor

Magneton

#55

ElectricSteel
Move Tutor

Magnezone

#56

ElectricSteel
Move Tutor

Mr. Mime

#60

PsychicFairy
Move Tutor

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Crabrawler

#71

Fighting
Move Tutor

Crabominable

#72

FightingIce
Move Tutor

Alolan Diglett

#85

GroundSteel
Move Tutor

Alolan Dugtrio

#86

GroundSteel
Move Tutor

Vullaby

#91

DarkFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mandibuzz

#92

DarkFlying
Move Tutor

Krabby

#98

Water
Move Tutor

Kingler

#99

Water
Move Tutor

Roggenrola

#120

Rock
Move Tutor

Boldore

#121

Rock
Move Tutor

Gigalith

#122

Rock
Move Tutor

Carbink

#123

RockFairy
Move Tutor

Mawile

#125

SteelFairy
Move Tutor

Mega Mawile

#125

SteelFairy
Move Tutor

Own Tempo Rockruff

#126

Rock
Move Tutor

Rockruff

#126

Rock
Move Tutor

Dusk Lycanroc

#127

Rock
Move Tutor

Midday Lycanroc

#127

Rock
Move Tutor

Midnight Lycanroc

#127

Rock
Move Tutor

Corsola

#135

WaterRock
Move Tutor

Mareanie

#136

PoisonWater
Move Tutor

Toxapex

#137

PoisonWater
Move Tutor

Shellder

#138

Water
Move Tutor

Cloyster

#139

WaterIce
Move Tutor

Clamperl

#140

Water
Move Tutor

Huntail

#141

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Huntail

#141

Water
Clamperl — Move Tutor; retain through evolution

Huntail

#141

Water
Clamperl — level up; retain through evolution

Gorebyss

#142

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gorebyss

#142

Water
Clamperl — Move Tutor; retain through evolution

Gorebyss

#142

Water
Clamperl — level up; retain through evolution

Shelgon

#148

Dragon
Move Tutor

Mega Salamence

#149

DragonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Salamence

#149

DragonFlying
Shelgon — Move Tutor; retain through evolution

Salamence

#149

DragonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Salamence

#149

DragonFlying
Shelgon — Move Tutor; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Steel

-

80100202
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel

-

--1553
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel

-

401003024
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel

-

14010052
Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010153
Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel

-

5085154
Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel

-

--204
Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005132
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel

-

-1001044
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel

-

8010015224
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel

-

1007515390
King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Steel

-

--103
Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Steel

-

60-2010
Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel

-

-1001020
Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel

-

50953574
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel

-

-854061
Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel

-

9090109
Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel

-

65851021
Searing Sunraze Smash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

200-10
Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel

-

--107
Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-1036
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025124
Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Steel

-

10010052