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Forretress

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Forretress in Pokémon Ultra Sun & Ultra Moon

#269 in the Ultra Sun & Ultra Moon Pokédex • Bagworm Pokémon

Forretress in the National Pokédex
Forretress sprite

Normal

Shiny Forretress sprite

Shiny

Pokédex entries

Ultra Sun

When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.

Ultra Moon

In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.

Pokémon details

Types

BugSteel

Category

Bagworm Pokémon

Height

1.2 m (3'11")

Weight

125.8 kg (277.3 lbs)

National Pokédex

#0205

Pokédex

#269

Forretress in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

90

166

306

Defense

140

256

416

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

40

76

196

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Forretress, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #269Ula'ula #90
EV yield
2 Def
Catch rate
75
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pineco

Pineco

#268

Level 31

Forretress

Forretress

#269

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
Evo.Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartSelf-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
StartProtect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartZap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
StartToxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
StartMagnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
StartMirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartAutotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
StartHeavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
6Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
9Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
12Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
17Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
20Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
23Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
28Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
32Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
36Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
42Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
46Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
50Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
56Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
60Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
64Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic--5
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Pineco — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Pineco — breeding; retain through evolution

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Pineco — breeding; retain through evolution

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Pineco — breeding; retain through evolution

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10

Pineco — breeding; retain through evolution

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010

Pineco — breeding; retain through evolution

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Pineco — breeding; retain through evolution

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Pineco — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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