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USUM / Items

TM16

Back to Items

TM16

TMs and HMs item in Pokémon Ultra Sun & Ultra Moon.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Short Effect

Teaches Light Screen to a compatible Pokémon.

Effect

Teaches Light Screen to a compatible Pokémon.

TM/HM source

TM16 teaches Light Screen. Buy it at the Heahea City Poké Mart on Akala Island for $10,000.

Machines

The move taught by this machine item.
TM16Light ScreenPsychicStatus

TM16 teaches Light Screen in the Ultra Sun & Ultra Moon machine data.

Power

-

Acc.

-

PP

30

TM15

TM17

TM16

TM16

TMs and HMs

Cost

1,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

Normal

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

TM02

Dragon

Dragon Claw

The user slashes the target with huge sharp claws.

TM03

Psychic

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06

Poison

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08

Fighting

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM09

Poison

Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

TM11

Fire

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves.

TM12

Dark

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14

Ice

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15

Normal

Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17

Normal

Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19

Flying

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20

Normal

Safeguard

The user creates a protective field that prevents status conditions for five turns.

TM21

Normal

Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM23

Rock

Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25

Electric

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26

Ground

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

This full-power attack grows more powerful the more the user likes its Trainer.

TM28

Bug

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM29

Psychic

Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32

Normal

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM35

Fire

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36

Poison

Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37

Rock

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Raises the Sp. Def of Rock types.

TM38

Fire

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39

Rock

Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40

Flying

Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

TM41

Dark

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

This attack move doubles its power if the user is poisoned or burned, or if it has paralysis.

TM43

Fire

Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44

Psychic

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45

Normal

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47

Fighting

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48

Normal

Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49

Normal

Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM50

Fire

Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM51

Steel

Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM52

Fighting

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56

Dark

Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57

Electric

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59

Dark

Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

TM60

Dark

Quash

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65

Ghost

Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Dark

Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67

Steel

Smart Strike

The user stabs the target with a sharp horn. The attack never misses.

TM68

Normal

Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69

Rock

Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70

Ice

Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

TM71

Rock

Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM72

Electric

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

TM74

Steel

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75

Normal

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76

Flying

Fly

The user soars and then strikes its target on the next turn.

TM77

Normal

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79

Ice

Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81

Bug

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM83

Bug

Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84

Poison

Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85

Psychic

Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86

Grass

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87

Normal

Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88

Normal

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

TM89

Bug

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM93

Electric

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94

Water

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

TM95

Dark

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM96

Normal

Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM97

Dark

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98

Water

Waterfall

The user charges at the target and may make it flinch.

TM99

Fairy

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

TM100

Normal

Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Games

Other games where TM16 appears, in release order. Each link opens that game's item page.
Red & BlueYellowGold & SilverCrystalRuby & SapphireFireRed & LeafGreenEmeraldDiamond & PearlPlatinumHeartGold & SoulSilverBlack & WhiteBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonLet's Go, Pikachu! & Eevee!Sword & ShieldBrilliant Diamond & Shining PearlScarlet & Violet

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