Pokémon Ultra Sun & Ultra Moon Abilities
Ability names, descriptions, and the number of USUM Pokémon with each ability.
Displaying 204 of 204 abilities.
| Description | ||
|---|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. | 13 |
| Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | 2 |
| Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. | 4 |
| Analytic | Boosts move power when the Pokémon moves last. | 10 |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | 8 |
| Anticipation | The Pokémon can sense an opposing Pokémon’s dangerous moves. | 3 |
| Arena Trap | Prevents opposing Pokémon from fleeing. | 3 |
| Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. | 2 |
| Battery | Powers up ally Pokémon’s special moves. | 1 |
| Battle Armor | Hard armor protects the Pokémon from critical hits. | 7 |
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 11 |
| Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | 1 |
| Big Pecks | Protects the Pokémon from Defense-lowering effects. | 3 |
| Blaze | Powers up Fire-type moves when the Pokémon’s HP is low. | 3 |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. | 4 |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 1 |
| Chlorophyll | Boosts the Pokémon’s Speed stat in harsh sunlight. | 8 |
| Clear Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | 6 |
| Cloud Nine | Eliminates the effects of weather. | 5 |
| Color Change | The Pokémon’s type becomes the type of the move used on it. | 1 |
| Comatose | It’s always drowsing and will never wake up. It can attack without waking up. | 1 |
| Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. | 4 |
| Compound Eyes | The Pokémon’s compound eyes boost its accuracy. | 1 |
| Contrary | Makes stat changes have an opposite effect. | 5 |
| Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | 2 |
| Cursed Body | May disable a move used on the Pokémon. | 8 |
| Cute Charm | Contact with the Pokémon may cause infatuation. | 12 |
| Damp | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. | 10 |
| Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | 4 |
| Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | 1 |
| Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. | 2 |
| Defiant | Boosts the Pokémon’s Attack stat sharply when its stats are lowered. | 6 |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 4 |
| Download | Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | 3 |
| Drizzle | The Pokémon makes it rain when it enters a battle. | 2 |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 3 |
| Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | 3 |
| Early Bird | The Pokémon awakens twice as fast as other Pokémon from sleep. | 7 |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. | 4 |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 1 |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 1 |
| Filter | Reduces the power of supereffective attacks taken. | 2 |
| Flame Body | Contact with the Pokémon may burn the attacker. | 7 |
| Flare Boost | Powers up special attacks when the Pokémon is burned. | 2 |
| Flash Fire | Powers up the Pokémon’s Fire-type moves if it’s hit by one. | 7 |
| Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | 5 |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 2 |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | 4 |
| Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | 4 |
| Friend Guard | Reduces damage done to allies. | 5 |
| Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. | 8 |
| Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | 1 |
| Fur Coat | Halves the damage from physical moves. | 2 |
| Gale Wings | Gives priority to Flying-type moves when the Pokémon’s HP is full. | 3 |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | 3 |
| Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. | 7 |
| Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | 3 |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 1 |
| Guts | It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. | 10 |
| Harvest | May create another Berry after one is used. | 6 |
| Healer | Sometimes heals an ally’s status condition. | 3 |
| Honey Gather | The Pokémon may gather Honey after a battle. | 3 |
| Huge Power | Doubles the Pokémon’s Attack stat. | 1 |
| Hustle | Boosts the Attack stat, but lowers accuracy. | 9 |
| Hydration | Heals status conditions if it’s raining. | 14 |
| Hyper Cutter | The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. | 7 |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. | 8 |
| Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | 6 |
| Illusion | Comes out disguised as the Pokémon in the party’s last spot. | 2 |
| Immunity | The immune system of the Pokémon prevents it from getting poisoned. | 1 |
| Imposter | The Pokémon transforms itself into the Pokémon it’s facing. | 1 |
| Infiltrator | Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. | 9 |
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | 1 |
| Inner Focus | The Pokémon’s intensely focused, and that protects the Pokémon from flinching. | 23 |
| Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. | 11 |
| Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. | 22 |
| Iron Barbs | Inflicts damage to the attacker on contact with iron barbs. | 1 |
| Iron Fist | Powers up punching moves. | 7 |
| Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. | 4 |
| Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. | 17 |
| Klutz | The Pokémon can’t use any held items. | 6 |
| Leaf Guard | Prevents status conditions in harsh sunlight. | 8 |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | 10 |
| Light Metal | Halves the Pokémon’s weight. | 4 |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. | 19 |
| Limber | Its limber body protects the Pokémon from paralysis. | 7 |
| Liquid Ooze | Oozed liquid has strong stench, which damages attackers using any draining move. | 2 |
| Liquid Voice | All sound-based moves become Water-type moves. | 3 |
| Long Reach | The Pokémon uses its moves without making contact with the target. | 3 |
| Magic Bounce | Reflects status moves, instead of getting hit by them. | 5 |
| Magic Guard | The Pokémon only takes damage from attacks. | 6 |
| Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 1 |
| Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. | 8 |
| Marvel Scale | The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. | 3 |
| Mega Launcher | Powers up aura and pulse moves. | 2 |
| Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | 2 |
| Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 2 |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 1 |
| Mold Breaker | Moves can be used on the target regardless of its Abilities. | 11 |
| Moody | Raises one stat sharply and lowers another every turn. | 5 |
| Motor Drive | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. | 2 |
| Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. | 12 |
| Multiscale | Reduces the amount of damage the Pokémon takes when its HP is full. | 1 |
| Natural Cure | All status conditions heal when the Pokémon switches out. | 9 |
| Neuroforce | Powers up moves that are super effective. | 1 |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | 6 |
| Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | 16 |
| Overcoat | Protects the Pokémon from things like sand, hail, and powder. | 11 |
| Overgrow | Powers up Grass-type moves when the Pokémon’s HP is low. | 3 |
| Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. | 12 |
| Parental Bond | Parent and child each attacks. | 1 |
| Pickpocket | Steals an item from an attacker that made direct contact. | 2 |
| Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. | 9 |
| Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | 1 |
| Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 4 |
| Poison Point | Contact with the Pokémon may poison the attacker. | 2 |
| Poison Touch | May poison a target when the Pokémon makes contact. | 6 |
| Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | 1 |
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | 2 |
| Prankster | Gives priority to a status move. | 7 |
| Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. | 7 |
| Prism Armor | Reduces the power of supereffective attacks taken. | 3 |
| Protean | Changes the Pokémon’s type to the type of the move it’s about to use. | 1 |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 1 |
| Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | 1 |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 2 |
| Rain Dish | The Pokémon gradually regains HP in rain. | 7 |
| Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | 10 |
| Receiver | The Pokémon copies the Ability of a defeated ally. | 1 |
| Reckless | Powers up moves that have recoil damage. | 3 |
| Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | 3 |
| Regenerator | Restores a little HP when withdrawn from battle. | 9 |
| Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. | 2 |
| RKS System | Changes the Pokémon’s type to match the memory disc it holds. | 1 |
| Rock Head | Protects the Pokémon from recoil damage. | 15 |
| Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. | 6 |
| Run Away | Enables a sure getaway from wild Pokémon. | 9 |
| Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | 12 |
| Sand Rush | Boosts the Pokémon’s Speed stat in a sandstorm. | 5 |
| Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | 3 |
| Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | 15 |
| Sap Sipper | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. | 5 |
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | 2 |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. | 7 |
| Serene Grace | Boosts the likelihood of additional effects occurring when attacking. | 4 |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | 1 |
| Shadow Tag | This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. | 1 |
| Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. | 8 |
| Sheer Force | Removes additional effects to increase the power of moves when attacking. | 12 |
| Shell Armor | A hard shell protects the Pokémon from critical hits. | 11 |
| Shield Dust | This Pokémon’s dust blocks the additional effects of attacks taken. | 4 |
| Shields Down | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | 14 |
| Skill Link | Maximizes the number of times multi-strike moves hit. | 10 |
| Slush Rush | Boosts the Pokémon’s Speed stat in a hailstorm. | 2 |
| Sniper | Powers up moves if they become critical hits when attacking. | 6 |
| Snow Cloak | Boosts evasion in a hailstorm. | 8 |
| Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | 5 |
| Solar Power | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. | 2 |
| Solid Rock | Reduces the power of supereffective attacks taken. | 2 |
| Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | 2 |
| Soundproof | Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. | 8 |
| Speed Boost | Its Speed stat is boosted every turn. | 2 |
| Stakeout | Doubles the damage dealt to the target’s replacement if the target switches out. | 3 |
| Stall | The Pokémon moves after all other Pokémon do. | 1 |
| Stamina | Boosts the Defense stat when hit by an attack. | 2 |
| Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. | 18 |
| Steadfast | The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. | 8 |
| Steelworker | Powers up Steel-type moves. | 1 |
| Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. | 4 |
| Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. | 5 |
| Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. | 6 |
| Strong Jaw | The Pokémon’s strong jaw boosts the power of its biting moves. | 7 |
| Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | 28 |
| Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. | 5 |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | 3 |
| Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | 1 |
| Swarm | Powers up Bug-type moves when the Pokémon’s HP is low. | 10 |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 6 |
| Swift Swim | Boosts the Pokémon’s Speed stat in rain. | 26 |
| Symbiosis | The Pokémon passes its item to an ally that has used up an item. | 5 |
| Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. | 9 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 1 |
| Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | 2 |
| Technician | Powers up the Pokémon’s weaker moves. | 14 |
| Telepathy | Anticipates an ally’s attack and dodges it. | 9 |
| Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | 10 |
| Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. | 3 |
| Torrent | Powers up Water-type moves when the Pokémon’s HP is low. | 3 |
| Tough Claws | Powers up moves that make direct contact. | 3 |
| Trace | When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. | 3 |
| Triage | Gives priority to a healing move. | 1 |
| Unaware | When attacking, the Pokémon ignores the target Pokémon’s stat changes. | 3 |
| Unburden | Boosts the Speed stat if the Pokémon’s held item is used or lost. | 3 |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | 12 |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | 12 |
| Volt Absorb | Restores HP if hit by an Electric-type move, instead of taking damage. | 4 |
| Water Absorb | Restores HP if hit by a Water-type move, instead of taking damage. | 14 |
| Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | 2 |
| Water Compaction | Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | 2 |
| Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | 9 |
| Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. | 13 |
| White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | 1 |
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 1 |
| Wonder Skin | Makes status moves more likely to miss. | 1 |


















