USUM / Moves

Moves

Pokémon Ultra Sun & Ultra Moon Moves

Move power, type, class, PP, accuracy, and short descriptions.

Displaying 727 of 727 moves.

10,000,000 Volt Thunderbolt

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

195-10
Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass

-

201002572
Accelerock

The user smashes into the target at high speed. This move always goes first.

Rock

-

40100203
Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison

-

401003030
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison

-

--2035
Acid Downpour

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Poison

-

--10
Acid Downpour

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Poison

-

--10
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison

-

401002032
Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015146
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal

-

--3017
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20391
Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Flying

-

1009552
After You

The user helps the target and makes it use its move right after the user.

Normal

-

--15123
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic

-

--30182
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying

-

60952598
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying

-

75951596
All-Out Pummeling

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fighting

-

--10
All-Out Pummeling

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fighting

-

--10
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic

-

--15195
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic

-

--20127
Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Steel

-

80100202
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock

-

601005165
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water

-

401002054
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water

-

--2063
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water

-

909010171
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

-

15100209
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass

-

--585
Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy

-

--209
Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Normal

-

--2024
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark

-

601001073
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost

-

3010015128
Attack Order

The user calls out its underlings to pummel the target. Critical hits land more easily.

Bug

-

90100152
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015858
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting

-

80-2022
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice

-

651002039
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--2014
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel

-

--1553
Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice

-

601001090
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy

-

-1003053
Baneful Bunker

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Poison

-

--102
Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal

-

1585204
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic

-

--2048
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal

-

--4097
Beak Blast

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Flying

-

100100152
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark

-

-1001039
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison

-

120901049
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal

-

--1049
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal

-

--1543
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal

-

--10265
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal

-

15852075
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025211
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Blast Burn

The target is razed by a fiery explosion. The user can’t move on the next turn.

Fire

-

15090511
Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Fire

-

85901011
Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705280
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal

-

--5133
Bloom Doom

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Grass

-

--10
Bloom Doom

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Grass

-

--10
Blue Flare

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Fire

-

1308553
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal

-

8510015400
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308553
Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground

-

6585205
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590108
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090105
Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal

-

1401001011
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying

-

85855124
Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying

-

1201001536
Breakneck Blitz

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Breakneck Blitz

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015348
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water

-

6510010100
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020140
Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water

-

401003059
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water

-

6510020116
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug

-

6010020126
Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug

-

901001069
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20116
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020354
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel

-

401003024
Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass

-

251003089
Burn Up

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Fire

-

130100510
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20270
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal

-

--2050
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal

-

-10020541
Catastropika

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

210-10
Celebrate

The Pokémon congratulates you on your special day!

Normal

-

--4032
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2051
Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010261
Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy

-

-10020150
Chatter

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Flying

-

65100201
Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal

-

701002053
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901016
Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water

-

3585158
Clanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon

-

11010053
Clangorous Soulblaze

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dragon

-

185-10
Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison

-

50-1543
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting

-

120100549
Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison

-

--2017
Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal

-

18851512
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--201022
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost

-

-10010125
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002596
Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal

-

101003520
Continental Crush

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Rock

-

--10
Continental Crush

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Rock

-

--10
Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal

-

--304
Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal

-

--304
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal

-

--2060
Core Enforcer

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Dragon

-

100100104
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic

-

--2063
Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass

-

--1027
Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Grass

-

-1004018
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020253
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal

-

6010025243
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water

-

10090109
Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Fairy

-

--107
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080526
Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison

-

701002014
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark

-

8010015188
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal

-

75951060
Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal

-

-10052
Curse

A move that works differently for the Ghost type than for all other types.

Ghost

-

--10413
Cut

The target is cut with a scythe or claw.

Normal

-

509530293
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015217
Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark

-

-50102
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark

-

85100102
Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010160
Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Bug

-

--102
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal

-

--40225
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying

-

--15230
Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost

-

--566
Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting

-

--5167
Devastating Drake

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dragon

-

--10
Devastating Drake

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dragon

-

--10
Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Rock

-

1009553
Dig

The user burrows, then attacks on the next turn.

Ground

-

8010010324
Disable

For four turns, this move prevents the target from using the move it last used.

Normal

-

-10020103
Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy

-

40-1547
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001574
Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water

-

8010010129
Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Normal

-

701001016
Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel

-

14010052
Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal

-

35901050
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting

-

301003061
Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal

-

15851050
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--151021
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal

-

12010015545
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon

-

13090595
Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying

-

12010053
Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon

-

601002073
Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015113
Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon

-

--2052
Dragon Hammer

The user uses its body like a hammer to attack the target and inflict damage.

Dragon

-

90100153
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon

-

8510010143
Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon

-

-1001045
Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon

-

100751036
Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon60901086
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting

-

7510010116
Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy

-

501001044
Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015262
Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying

-

801002018
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground

-

80951034
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon

-

40901575
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting

-

100505171
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground

-

9010010188
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010329
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015301
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric

-

-1001520
Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal

-

10075107
Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric

-

--1021
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric

-

-1001041
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric

-

559515108
Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015119
Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire

-

401002568
Encore

The user compels the target to keep using the move it encored for three turns.

Normal

-

-1005106
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal

-

-1005251
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal

-

--10613
Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010285
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal

-

-1001530
Eruption

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

Fire

-

150100510
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005138
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic

-

801002057
Extreme Evoboost

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal

-

80100541
Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal70100201015
Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy

-

--102
Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy

-

401003035
Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal

-

401001071
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark

-

-1002083
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal401004098
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying

-

-1001544
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal

-

301001089
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark

-

60-20143
Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Bug

-

501002527
Fiery Dance

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Fire

-

80100102
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100529
Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855214
Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire

-

65951593
Fire Lash

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Fire

-

80100152
Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire

-

801001027
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire

-

7510015181
Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire

-

35851544
First Impression

Although this move has great power, it only works the first turn the user is in battle.

Bug

-

90100103
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground

-

-30581
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal

-

-10015167
Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire

-

701001542
Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020113
Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire

-

601002521
Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015256
Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire

-

1201001548
Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal

-

-10020361
Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010153
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001536
Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fairy

-

1309053
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010384
Floral Healing

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Fairy

-

--102
Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Fairy

-

--1011
Fly

The user soars and then strikes its target on the next turn.

Flying909515128
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

10095102
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705253
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal

-

--30122
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020247
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal

-

--2012
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001018
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal

-

--4088
Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Grass

-

-100203
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark

-

9510015137
Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice

-

1409052
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice

-

701002014
Frenzy Plant

The user slams the target with an enormous tree. The user can’t move on the next turn.

Grass

-

15090510
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice60901044
Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-100201023
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal

-

15852050
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug

-

409520193
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal

-

18801580
Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric

-

10010054
Fusion Flare

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Fire

-

10010054
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic

-

1201001092
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison

-

-1001049
Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel

-

5085154
Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel

-

--204
Genesis Supernova

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

185-10
Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Fairy

-

--103
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass

-

7510010257
Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905585
Gigavolt Havoc

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

--10
Gigavolt Havoc

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

--10
Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Ice

-

6595103
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal

-

-1003015
Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020371
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass

-

801001044
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass

-

-551549
Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grass

-

--1065
Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic

-

--5156
Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal

-

-10040207
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal

-

--2067
Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost

-

--533
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1028
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic

-

--1037
Guardian of Alola

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fairy

-

--10
Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal

-

-30518
Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison

-

12080587
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying

-

401003570
Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005132
Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10224
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting

-

100901056
Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal

-

--3014
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal

-

--30113
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice

-

--3088
Head Charge

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Normal

-

120100152
Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock

-

15080534
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal

-

7010015456
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal

-

--597
Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic

-

-1001547
Heal Order

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Bug

-

--102
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic

-

--1044
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1030
Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic

-

60100257
Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic

-

--104
Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Fire

-

-100104
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire

-

959010177
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel

-

-1001044
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal

-

--20276
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost

-

651001049
Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal60100151054
High Horsepower

The user fiercely attacks the target using its entire body.

Ground

-

9595109
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901022
Hold Back

The user holds back when it attacks, and the target is left with at least 1 HP.

Normal

-

401004013
Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal

-

--409
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15185
Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal

-

651002521
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal

-

-30524
Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass

-

751001012
Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal

-

--4039
Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying

-

110701055
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water

-

15090512
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water

-

110805111
Hydro Vortex

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

--10
Hydro Vortex

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

--10
Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905568
Hyper Fang

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Normal

-

80901514
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal

-

9010010204
Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark

-

100-52
Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Psychic

-

80-52
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic

-

-602073
Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice

-

30902017
Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010328
Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice

-

1409052
Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice

-

65951577
Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice

-

10090102
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice

-

7510015195
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice

-

401003029
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice

-

85901010
Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice

-

251003014
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice

-

559515353
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic

-

--1083
Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire

-

6010015205
Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire

-

10050526
Inferno Overdrive

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fire

-

--10
Inferno Overdrive

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fire

-

--10
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020145
Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass

-

--2051
Instruct

The user instructs the target to use the target’s last move again.

Psychic

-

--152
Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric

-

--2511
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel

-

--15267
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel

-

8010015224
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel

-

1007515390
Judgment

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Normal

-

1001001019
Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting

-

100951020
Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting

-

501002516
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80154
King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Steel

-

--103
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark

-

6510020256
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100104
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal

-

--30284
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal

-

1401005214
Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire

-

801001518
Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass

-

901001527
Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass

-

13090546
Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Grass

-

6590108
Leafage

The user attacks by pelting the target with leaves.

Grass

-

40100408
Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug801001053
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass

-

-901090
Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal

-

-10030220
Let’s Snuggle Forever

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fairy

-

190-10
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost

-

301003039
Light of Ruin

Unreleased USUM reference: Light of Ruin is associated with unreleased Eternal Flower Floette and has no legitimate original-game acquisition.

Fairy

-

1409051
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30364
Light That Burns the Sky

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

200-10
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water

-

851001074
Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal

-

--526
Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Normal

-

-75103
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting

-

-10020169
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020111
Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal

-

--3076
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--102
Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Bug

-

801001514
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010053
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003016
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic

-

--15240
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic

-

--1074
Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass

-

60-2074
Magma Storm

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Fire

-

1007552
Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Steel

-

60-2010
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric

-

--10135
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--208
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground

-

-1003035
Malicious Moonsault

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

180-10
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--105
Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal

-

--2057
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal

-

--557
Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic

-

--4023
Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass

-

401001581
Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal

-

120755154
Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal

-

808520155
Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug

-

120851027
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001049
Menacing Moonraze Maelstrom

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

200-10
Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel

-

-1001020
Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel

-

50953574
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel

-

-854061
Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel

-

9090109
Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal

-

--1072
Milk Drink

The user restores its own HP by up to half of its max HP.

Normal

-

--104
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal

-

--10467
Mind Blown

The user attacks everything around it by causing its own head to explode. This also damages the user.

Fire

-

15010052
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal

-

--535
Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal

-

--1017
Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic

-

--4021
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic

-

-1002056
Mirror Move

The user counters the target by mimicking the target’s last move.

Flying

-

--2043
Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel

-

65851021
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice

-

--3073
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010053
Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy

-

--1046
Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy

-

951001553
Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Ghost

-

10010052
Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Fairy

-

--528
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal

-

--528
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground

-

65851046
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground

-

55951558
Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground

-

--1585
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010451
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water

-

90851049
Multi-Attack

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Normal

-

901001019
Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Fire

-

75100103
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark

-

--2097
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal

-

-10015594
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20173
Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy

-

-90105
Needle Arm

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Grass

-

60100156
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595104
Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost

-

-1001541
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

7010015101
Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost

-

-1001574
Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal

-

-1003014
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

201002018
Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Flying

-

80100102
Oceanic Operetta

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

195-10
Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water

-

6585106
Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal

-

--4072
Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost

-

601005115
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

-

11085103
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon

-

12010010176
Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905108
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal

-

--20144
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

65100204
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002023
Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal

-

401002032
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010312
Peck

The target is jabbed with a sharply pointed beak or horn.

Flying

-

351003565
Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal

-

--554
Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass

-

901001534
Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass

-

1201001034
Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

901001019
Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic

-

10010055
Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug

-

25952036
Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Electric

-

100100152
Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal

-

--2038
Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy

-

90901056
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying

-

601002071
Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison

-

501001544
Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison

-

-904018
Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020186
Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Poison

-

-753560
Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison

-

151003543
Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison

-

501002523
Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Bug

-

90100153
Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal

-

401003575
Powder

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Bug

-

-1002023
Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice

-

401002534
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock

-

801002047
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1026
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic

-

--1034
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic

-

--1022
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass

-

120851020
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting

-

4010020239
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085103
Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal

-

-901524
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic

-

160100105
Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--101027
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002093
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10353
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010320
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic

-

85100109
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic

-

--1017
Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic

-

1409055
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic

-

701002027
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001027
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010139
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100104
Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic

-

-1001574
Pulverizing Pancake

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

210-10
Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark

-

-100573
Purify

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Poison

-

--202
Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark

-

4010020182
Quash

The user suppresses the target and makes its move go last.

Dark-1001559
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal

-

4010030155
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1563
Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug

-

--2037
Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal

-

2010020242
Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug

-

--2037
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5705
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal

-

201004042
Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass

-

55952579
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water

-

75951011
Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal

-

801001087
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal

-

--1076
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal

-

--10140
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20331
Reflect Type

The user reflects the target’s type, making it the same type as the target.

Normal

-

--1519
Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal

-

--2090
Relic Song

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Normal

-

75100103
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--101016
Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal

-

701005211
Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-100201023
Revelation Dance

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

Normal

-

90100155
Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting

-

601001059
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting

-

-1001585
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20267
Roar of Time

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Dragon

-

1509052
Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock

-

25901045
Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal

-

90852050
Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20136
Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010430
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting

-

4010015467
Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock

-

50901544
Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515407
Rock Wrecker

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Rock

-

1509054
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic

-

--10170
Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Fighting

-

60851510
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock

-

309020201
Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10146
Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground

-

--1027
Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal60100151021
Sacred Fire

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Fire

-

1009553
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001514
Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25367
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-10015122
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground

-

35851534
Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10267
Savage Spin-Out

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Bug

-

--10
Savage Spin-Out

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Bug

-

--10
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015147
Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal

-

-10010167
Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal

-

401003599
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal

-

-8540169
Searing Shot

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire

-

10010052
Searing Sunraze Smash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

200-10
Secret Power

The additional effects of this attack depend upon where it was used.

Normal

-

7010020804
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100103
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass

-

8010015170
Seed Flare

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Grass

-

1208553
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting

-

-10020181
Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal

-

200100560
Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015363
Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost

-

85100103
Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015234
Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

12010053
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost

-

60-2011
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost

-

401003049
Sharpen

The user makes its edges more jagged, which raises its Attack stat.

Normal

-

--3010
Shattered Psyche

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

--10
Shattered Psyche

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

--10
Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice

-

-30523
Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal

-

--1532
Shell Trap

The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.

Fire

-

15010052
Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel

-

--107
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20341
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--103
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug

-

7510015324
Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Bug

-

60100554
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal

-

-1001523
Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal

-

-551532
Sinister Arrow Raid

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

180-10
Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal

-

--11
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic

-

--10131
Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal

-

13010010153
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying

-

14090564
Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying601001030
Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting

-

85901519
Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal

-

--1013
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal

-

80752071
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal

-

7010020137
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass

-

-751551
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--101022
Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison

-

651002021
Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010185
Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison951001078
Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015134
Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-1036
Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Normal

-

701001033
Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison

-

30702031
Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal

-

-1002033
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515130
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark

-

--10180
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal

-

50100151025
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water

-

-1002030
Soft-Boiled

The user restores its own HP by up to half of its max HP.

Normal

-

--1010
Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010377
Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Grass

-

125100103
Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal

-

-902018
Soul-Stealing 7-Star Strike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

195-10
Spacial Rend

The user tears the target along with the space around it. Critical hits land more easily.

Dragon

-

1009552
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002051
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water

-

90100102
Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Ghost

-

90100102
Speed Swap

The user exchanges Speed stats with the target.

Psychic

-

--106
Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug

-

--108
Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Normal

-

20100157
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground

-

--2045
Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Grass

-

--108
Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost

-

80100102
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal

-

-1001054
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost

-

-10010168
Splash

The user just flops and splashes around to no effect at all...

Normal

-

--4050
Splintered Stormshards

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Rock

-

190-10
Spore

The user scatters bursts of spores that induce sleep.

Grass

-

-100159
Spotlight

The user shines a spotlight on the target so that only the target will be attacked during the turn.

Normal

-

--158
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock

-

--20217
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water

-

1109552
Steamroller

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

Bug

-

65100207
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025124
Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug

-

--2017
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal

-

--2061
Stoked Sparksurfer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

175-10
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal

-

651002062
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground

-

7510010193
Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805240
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic

-

201001043
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100106
Strength

The target is slugged with a punch thrown at maximum power.

Normal

-

8010015396
Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Grass

-

-1001013
String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug

-

-954090
Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug

-

501002092
Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass

-

-753062
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802081
Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--101024
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark

-

701005145
Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5704
Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Steel

-

10010052
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal

-

-901070
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting

-

1201005181
Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal

-

-552099
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015253
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-85151018
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal

-

--1058
Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy

-

-751035
Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal

-

-1002086
Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal

-

60-20325
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001042
Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20288
Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic

-

1201001040
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass

-

--5129
Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal

-

4010035381
Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Bug

-

--204
Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal

-

25851011
Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal

-

-10030112
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying

-

--15193
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal

-

908520374
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020294
Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal

-

--2025
Techno Blast

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Normal

-

12010056
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal

-

-1002027
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic

-

--15224
Teleport

Use it to flee from any wild Pokémon.

Psychic

-

--2064
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025405
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100104
Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground

-

90100104
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal

-

12010010109
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark

-

8010015110
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010255
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric

-

65951575
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric

-

7510015227
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003045
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020321
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015313
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal

-

-1002092
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015209
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-90101022
Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison

-

--2044
Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Poison

-

-100203
Transform

The user transforms into a copy of the target right down to having the same move set.

Normal

-

--103
Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Normal

-

801001062
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic

-

-10010177
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5158
Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost

-

-100209
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting

-

1090103
Trop Kick

The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.

Grass

-

70100152
Trump Card

The fewer PP this move has, the greater its power.

Normal

-

--527
Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug

-

251002014
Twinkle Tackle

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fairy

-

--10
Twinkle Tackle

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fairy

-

--10
Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon

-

401002095
U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020235
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal

-

9010010294
V-create

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Fire

-

1809554
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003037
Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison

-

-1002042
Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010105
Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass

-

451002541
Vise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal

-

551003019
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1015
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002078
Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric

-

1201001512
Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting

-

701001041
Water Gun

The target is blasted with a forceful shot of water.

Water

-

4010025145
Water Pledge

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water

-

801001028
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water

-

6010020296
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water

-

15100205
Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water

-

--1570
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water

-

150100513
Waterfall

The user charges at the target and may make it flinch.

Water8010015147
Weather Ball

This attack move varies in power and type depending on the weather.

Normal

-

501001025
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water

-

358515147
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal

-

--2064
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock

-

--1073
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015126
Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515154
Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying

-

601003544
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal

-

--1072
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water

-

--4026
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic

-

--10107
Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass

-

1201001520
Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30342
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass

-

-10010135
Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal

-

15902029
Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal

-

-100535
X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015149
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal

-

--1098
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric

-

120505115
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic

-

809015309
Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric

-

80100103