USUM / Moves

Mud Shot

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Mud Shot in Pokémon Ultra Sun & Ultra Moon

Ground-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Move details

Introduced

Generation III

Power

55

Accuracy

95

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Grubbin

#34

Bug
Egg

Charjabug

#35

BugElectric
Grubbin — breeding; retain through evolution

Vikavolt

#36

BugElectric
Grubbin — breeding; retain through evolution

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Barboach

#113

WaterGround
Egg

Whiscash

#114

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whiscash

#114

WaterGround
Barboach — breeding; retain through evolution

Shellder

#138

Water
Egg

Cloyster

#139

WaterIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cloyster

#139

WaterIce
Shellder — breeding; retain through evolution

Remoraid

#143

Water
Egg

Octillery

#144

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Octillery

#144

Water
Remoraid — breeding; retain through evolution

Surskit

#172

BugWater
Egg

Masquerain

#173

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Masquerain

#173

BugFlying
Surskit — breeding; retain through evolution

Poliwag

#182

Water
Egg

Poliwrath

#184

WaterFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poliwrath

#184

WaterFighting
Poliwag — breeding; retain through evolution

Poliwrath

#184

WaterFighting
Poliwag — level up; retain through evolution

Poliwrath

#184

WaterFighting
Poliwhirl — level up; retain through evolution

Politoed

#185

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Politoed

#185

Water
Poliwag — breeding; retain through evolution

Politoed

#185

Water
Poliwag — level up; retain through evolution

Politoed

#185

Water
Poliwhirl — level up; retain through evolution

Goldeen

#186

Water
Egg

Seaking

#187

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seaking

#187

Water
Goldeen — breeding; retain through evolution

Blue-Striped Basculin

#188

Water
Egg

Red-Striped Basculin

#188

Water
Egg

Swinub

#220

IceGround
Egg

Piloswine

#221

IceGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Piloswine

#221

IceGround
Swinub — breeding; retain through evolution

Kabuto

#229

RockWater
Egg

Trapinch

#304

Ground
Egg

Vibrava

#305

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vibrava

#305

GroundDragon
Trapinch — breeding; retain through evolution

Flygon

#306

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flygon

#306

GroundDragon
Trapinch — breeding; retain through evolution

Gible

#307

DragonGround
Egg

Gabite

#308

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gabite

#308

DragonGround
Gible — breeding; retain through evolution

Garchomp

#309

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Garchomp

#309

DragonGround
Gible — breeding; retain through evolution

Mega Garchomp

#309

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Garchomp

#309

DragonGround
Gible — breeding; retain through evolution

Sandshrew

#328

Ground
Egg

Sandslash

#329

Ground
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sandslash

#329

Ground
Sandshrew — breeding; retain through evolution

Relicanth

#343

WaterRock
Egg

Mamoswine

#473

IceGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mamoswine

#473

IceGround
Swinub — breeding; retain through evolution

Bouffalant

#626

Normal
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground

-

6585205
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590108
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090105
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020354
Dig

The user burrows, then attacks on the next turn.

Ground

-

8010010324
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground

-

80951034
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground

-

9010010188
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010329
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground

-

-30581
High Horsepower

The user fiercely attacks the target using its entire body.

Ground

-

9595109
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100104
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground

-

-1003035
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground

-

65851046
Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground

-

--1585
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010451
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085103
Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground

-

--1027
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-10015122
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground

-

35851534
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--103
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground

-

--2045
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground

-

7510010193
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100104
Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground

-

90100104