USUM / Moves

Fissure

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Fissure in Pokémon Ultra Sun & Ultra Moon

Ground-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Move details

Introduced

Generation I

Power

-

Accuracy

30

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Charizard

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega X

#6

FireDragon
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega Y

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise Mega

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoqueen

#31

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoking

#34

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Snorlax

#43

Normal
Egg

Slowpoke

#44

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowking

#46

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ekans

#61

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Arbok

#62

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Onix

#95

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhyhorn

#111

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhydon

#112

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Machop

#117

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Machoke

#118

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Machamp

#119

Fighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mew

#151

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available; eligible Mew distribution only (OT GF/ゲーフリ, Trainer ID 22796)

Tauros

#170

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Poliwhirl

#183

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Poliwrath

#184

WaterFighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Politoed

#185

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Cubone

#197

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alolan Marowak

#198

FireGhost
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Marowak

#198

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kangaskhan

#199

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Kangaskhan

#199

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Steelix

#208

SteelGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Steelix Mega

#208

SteelGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Swinub

#220

IceGround
Egg

Piloswine

#221

IceGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Piloswine

#221

IceGround
Swinub — breeding; retain through evolution

Phanpy

#231

Ground
Egg

Donphan

#232

Ground
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Donphan

#232

Ground
Phanpy — breeding; retain through evolution

Shieldon

#237

RockSteel
Egg

Bastiodon

#238

RockSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bastiodon

#238

RockSteel
Shieldon — breeding; retain through evolution

Torkoal

#287

Fire
Egg

Geodude

#298

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Graveler

#299

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alolan Golem

#300

RockElectric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Golem

#300

RockGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Vibrava

#305

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vibrava

#305

GroundDragon
Trapinch — level up; retain through evolution

Flygon

#306

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flygon

#306

GroundDragon
Trapinch — level up; retain through evolution

Sandshrew

#328

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sandslash

#329

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Shellos

#341

Water
Egg

Shellos East

#341

Water
Egg

Gastrodon

#342

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gastrodon

#342

WaterGround
Shellos East — breeding; retain through evolution

Gastrodon East

#342

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gastrodon East

#342

WaterGround
Shellos East — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground

-

6585205
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590108
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090105
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020354
Dig

The user burrows, then attacks on the next turn.

Ground

-

8010010324
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground

-

80951034
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground

-

9010010188
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010329
High Horsepower

The user fiercely attacks the target using its entire body.

Ground

-

9595109
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100104
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground

-

-1003035
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground

-

65851046
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground

-

55951558
Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground

-

--1585
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010451
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085103
Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground

-

--1027
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-10015122
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground

-

35851534
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--103
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground

-

--2045
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground

-

7510010193
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100104
Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground

-

90100104