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Bastiodon

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Bastiodon in Pokémon Ultra Sun & Ultra Moon

#238 in the Ultra Sun & Ultra Moon Pokédex • Shield Pokémon

Bastiodon in the National Pokédex

Pokédex entries

Ultra Sun

The bones of its face are huge and hard, so they were mistaken for its spine until after this Pokémon was successfully restored.

Ultra Moon

This Pokémon is from roughly 100 million years ago. Its terrifyingly tough face is harder than steel.

Pokémon details

Types

RockSteel

Category

Shield Pokémon

Height

1.3 m (4'03")

Weight

149.5 kg (329.6 lbs)

National Pokédex

#0411

Pokédex

#238

Bastiodon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

52

98

223

Defense

168

306

478

Sp. Atk

47

89

212

Sp. Def

138

252

412

Speed

30

58

174

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bastiodon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #238Akala #139
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shieldon

Shieldon

#237

Level 30

Bastiodon

Bastiodon

#238

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartProtect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartMetal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
StartBlock

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
6Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
10Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
15Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
19Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
24Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
28Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
36Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
43Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel-10010
51Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
58Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Shieldon — breeding; retain through evolution

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Shieldon — breeding; retain through evolution

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Shieldon — breeding; retain through evolution

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Shieldon — breeding; retain through evolution

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Shieldon — breeding; retain through evolution

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Shieldon — breeding; retain through evolution

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10

Shieldon — breeding; retain through evolution

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Shieldon — breeding; retain through evolution

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Shieldon — breeding; retain through evolution

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Shieldon — breeding; retain through evolution

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Shieldon — breeding; retain through evolution

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Shieldon — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Soundproof(Hidden Ability)

Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.

Protects against sound-based moves.

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