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Bastiodon

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Bastiodon in Pokémon Brilliant Diamond & Shining Pearl

#39 in the Brilliant Diamond and Shining Pearl Pokédex • Shield Pokémon

Bastiodon in the National Pokédex

Pokédex entries

Brilliant Diamond

Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.

Shining Pearl

When attacked, they form a wall with their shieldlike faces to protect their young.

Pokémon details

Types

RockSteel

Category

Shield Pokémon

Height

1.3 m (4'03")

Weight

149.5 kg (329.6 lbs)

National Pokédex

#0411

Pokédex

#39

Bastiodon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

52

98

223

Defense

168

306

478

Sp. Atk

47

89

212

Sp. Def

138

252

412

Speed

30

58

174

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bastiodon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #39
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shieldon

Shieldon

#38

Level 30

Bastiodon

Bastiodon

#39

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Block

Normal--5
StartTackle

Normal4010035
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartMetal Sound

Steel-8540
StartBlock

Normal--5
6Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
10Metal Sound

Steel-8540
15Take Down

Normal908520
19Iron Defense

Steel--15
24Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
28Ancient Power

Rock601005
36Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
43Metal Burst

Steel-10010
51Iron Head

Steel8010015
58Heavy Slam

Steel-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Fissure

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground-305
Fissure

Learn before evolving, then retain the move.

Ground-305
Focus Energy

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--30
Focus Energy

Learn before evolving, then retain the move.

Normal--30
Guard Split

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Guard Split

Learn before evolving, then retain the move.

Psychic--10
Headbutt

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal7010015
Headbutt

Learn before evolving, then retain the move.

Normal7010015
Rock Blast

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock259010
Rock Blast

Learn before evolving, then retain the move.

Rock259010
Scary Face

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Scary Face

Learn before evolving, then retain the move.

Normal-10010
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Wide Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock--10
Wide Guard

Learn before evolving, then retain the move.

Rock--10

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Soundproof(Hidden Ability)

Protects against other Pokémon’s sound-based moves.

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