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Bastiodon

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Bastiodon in Pokémon Black & White

#411 in the National Pokédex • Shield Pokémon

Bastiodon in the National Pokédex
Bastiodon sprite

Normal

Shiny Bastiodon sprite

Shiny

Pokédex entries

Pokémon Black

When they lined up side by side, no foe could break through. They shielded their young in that way.

Pokémon White

When they lined up side by side, no foe could break through. They shielded their young in that way.

Pokémon details

Types

RockSteel

Category

Shield Pokémon

Height

1.3 m (4'03")

Weight

149.5 kg (329.6 lbs)

National Pokédex

#0411

Bastiodon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

52

98

223

Defense

168

306

478

Sp. Atk

47

89

212

Sp. Def

138

252

412

Speed

30

58

174

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bastiodon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shieldon

Shieldon

#410

Level 30

Bastiodon

Bastiodon

#411

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartProtect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartMetal Sound

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

Steel-8540
6Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
10Metal Sound

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

Steel-8540
15Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
19Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
24Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
28Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
30Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
36Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
43Metal Burst

The user retaliates with much greater power against the target that last inflicted damage on it.

Steel-10010
51Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015
58Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Steel-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: egg

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Prior evolution: egg

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Prior evolution: egg

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: egg

Fissure

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Ground-305

Prior evolution: egg

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Prior evolution: egg

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

Prior evolution: egg

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

Rock259010

Prior evolution: egg

Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010

Prior evolution: egg

Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540

Prior evolution: egg

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Prior evolution: egg

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Rock--10

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

PokéTransfer from Generation IV

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

PokéTransfer from Generation IV

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

PokéTransfer from Generation IV

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

PokéTransfer from Generation IV

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Soundproof(Hidden Ability)

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

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