Focus Energy
Normal-type status move in Pokémon Black and White.

StatusThe user takes a deep breath and focuses so that critical hits land more easily.
| Pokémon | Type | Method |
|---|---|---|
![]() Nidoran♀ #29 | ![]() | Egg |
![]() Sandile #57 | ![]() ![]() | Egg |
![]() Darumaka #60 | ![]() | Egg |
![]() Kangaskhan #115 | ![]() | Egg |
![]() Axew #116 | ![]() | Egg |
![]() Sentret #161 | ![]() | Egg |
![]() Phanpy #231 | ![]() | Egg |
![]() Magby #240 | ![]() | Egg |
![]() Larvitar #246 | ![]() ![]() | Egg |
![]() Trapinch #328 | ![]() | Egg |
![]() Chimchar #390 | ![]() | Egg |
![]() Shieldon #410 | ![]() ![]() | Egg |
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 10 | The user applies pressure to stress points, sharply boosting one of its stats. |
| After You | ![]() | Status | - | - | - | 15 | 17 | The user helps the target and makes it use its move right after the user. |
| Assist | ![]() | Status | - | - | - | 20 | 11 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Attract | ![]() | Status | - | 100 | 15 | 570 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the target to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 47 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 18 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bestow | ![]() | Status | - | - | - | 15 | 14 | The user passes its held item to the target when the target isn’t holding an item. |
| Bide | ![]() | Physical | - | - | - | 10 | 40 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 16 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 17 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 55 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Camouflage | ![]() | Status | - | - | - | 20 | 6 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | - | 100 | 20 | 38 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Charm | ![]() | Status | - | - | 100 | 20 | 56 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| Chip Away | ![]() | Physical | - | 70 | 100 | 20 | 37 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 5 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 15 | The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 16 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 60 | 100 | 40 | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 17 | The user slashes the target with hard and sharp claws. It may also lower the target’s Defense. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The target is crushed with great force. The attack is more powerful the more HP the target has left. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 228 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 51 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 50 | For four turns, this move prevents the target from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 10 | The target is hit with rhythmically launched punches that may also leave it confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 15 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 28 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 651 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 87 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Echoed Voice | ![]() | Special | 40 | 100 | 15 | 160 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled at the target with maximum force to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 50 | The user compels the target to keep using only the move it last used for three turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 38 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | - | 10 | 79 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 9 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 72 | The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 7 | The user charges the target at blinding speed. This attack always goes before any other move. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 651 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 33 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 56 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 40 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 70 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 100 | 20 | 283 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | |
| Follow Me | ![]() | Status | - | - | - | 20 | 7 | The user draws attention to itself, making all targets take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 47 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Frustration | ![]() | Physical | - | 100 | 20 | 651 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 33 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 56 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 336 | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
| Glare | ![]() | Status | - | - | 90 | 30 | 6 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 111 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| Growth | ![]() | Status | - | - | - | 40 | 38 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 13 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 54 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Head Charge | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 64 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 8 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 54 | The user assists an ally by boosting the power of its attack. |
| Hidden Power | ![]() | Special | 1 | 100 | 15 | 653 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 12 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 11 | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
| Howl | ![]() | Status | - | - | - | 40 | 15 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| Hyper Beam | ![]() | Special | 150 | 90 | 5 | 340 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
| Hyper Fang | ![]() | Physical | - | 80 | 90 | 15 | 7 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| Hyper Voice | ![]() | Special | - | 90 | 100 | 10 | 23 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Judgment | ![]() | Special | - | 100 | 100 | 10 | 1 | The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. |
| Last Resort | ![]() | Physical | - | 140 | 100 | 5 | 32 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Leer | ![]() | Status | - | - | 100 | 30 | 154 | The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| Lock-On | ![]() | Status | - | - | - | 5 | 17 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
| Lovely Kiss | ![]() | Status | - | - | 75 | 10 | 1 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
| Lucky Chant | ![]() | Status | - | - | - | 30 | 29 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| Me First | ![]() | Status | - | - | - | 20 | 22 | The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. |
| Mean Look | ![]() | Status | - | - | - | 5 | 28 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Mega Kick | ![]() | Physical | - | 120 | 75 | 5 | 1 | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | - | 80 | 85 | 20 | 7 | The target is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | - | 10 | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Milk Drink | ![]() | Status | - | - | - | 5 | 1 | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
| Mimic | ![]() | Status | - | - | - | 10 | 8 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mind Reader | ![]() | Status | - | - | - | 5 | 17 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Minimize | ![]() | Status | - | - | - | 20 | 12 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Moonlight | ![]() | Status | - | - | - | 5 | 11 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Morning Sun | ![]() | Status | - | - | - | 5 | 11 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Natural Gift | ![]() | Physical | - | - | 100 | 15 | 49 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Nature Power | ![]() | Status | - | - | - | 20 | 17 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Odor Sleuth | ![]() | Status | - | - | - | 40 | 32 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Pain Split | ![]() | Status | - | - | - | 20 | 13 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Pay Day | ![]() | Physical | - | 40 | 100 | 20 | 2 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Perish Song | ![]() | Status | - | - | - | 5 | 19 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Pound | ![]() | Physical | - | 40 | 100 | 35 | 44 | The target is physically pounded with a long tail or a foreleg, etc. |
| Present | ![]() | Physical | - | - | 90 | 15 | 10 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Protect | ![]() | Status | - | - | 10 | 651 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Psych Up | ![]() | Status | - | - | 10 | 218 | The user hypnotizes itself into copying any stat change made by the target. | |
| Quick Attack | ![]() | Physical | - | 40 | 100 | 30 | 96 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Rage | ![]() | Physical | - | 20 | 100 | 20 | 35 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Rapid Spin | ![]() | Physical | - | 20 | 100 | 40 | 24 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Razor Wind | ![]() | Special | - | 80 | 100 | 10 | 19 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Recover | ![]() | Status | - | - | - | 5 | 40 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Recycle | ![]() | Status | - | - | - | 10 | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Reflect Type | ![]() | Status | - | - | - | 15 | 3 | The user reflects the target’s type, making it the same type as the target. |
| Refresh | ![]() | Status | - | - | - | 20 | 27 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Relic Song | ![]() | Special | - | 75 | 100 | 10 | 2 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | 162 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | |
| Return | ![]() | Physical | - | 100 | 20 | 651 | A full-power attack that grows more powerful the more the user likes its Trainer. | |
| Roar | ![]() | Status | - | 100 | 20 | 147 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| Rock Climb | ![]() | Physical | - | 90 | 85 | 20 | 21 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| Round | ![]() | Special | 60 | 100 | 15 | 651 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
| Safeguard | ![]() | Status | - | - | 25 | 188 | The user creates a protective field that prevents status problems for five turns. | |
| Scary Face | ![]() | Status | - | - | 100 | 10 | 91 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
| Scratch | ![]() | Physical | - | 40 | 100 | 35 | 68 | Hard, pointed, and sharp claws rake the target to inflict damage. |
| Screech | ![]() | Status | - | - | 85 | 40 | 101 | An earsplitting screech harshly reduces the target’s Defense stat. |
| Secret Power | ![]() | Physical | - | 70 | 100 | 20 | 13 | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Self-Destruct | ![]() | Physical | - | 200 | 100 | 5 | 18 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Sharpen | ![]() | Status | - | - | - | 30 | 2 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| Shell Smash | ![]() | Status | - | - | - | 15 | 10 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| Simple Beam | ![]() | Status | - | - | 100 | 15 | 6 | The user’s mysterious psychic wave changes the target’s Ability to Simple. |
| Sing | ![]() | Status | - | - | 55 | 15 | 23 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Sketch | ![]() | Status | - | - | - | 1 | 1 | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
| Skull Bash | ![]() | Physical | - | 100 | 100 | 15 | 15 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
| Slack Off | ![]() | Status | - | - | - | 5 | 7 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Slam | ![]() | Physical | - | 80 | 75 | 20 | 47 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| Slash | ![]() | Physical | - | 70 | 100 | 20 | 83 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Sleep Talk | ![]() | Status | - | - | - | 10 | 37 | While it is asleep, the user randomly uses one of the moves it knows. |
| Smelling Salts | ![]() | Physical | - | 60 | 100 | 10 | 14 | This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however. |
| Smokescreen | ![]() | Status | - | - | 100 | 20 | 20 | The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy. |
| Snore | ![]() | Special | - | 40 | 100 | 15 | 22 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Soft-Boiled | ![]() | Status | - | - | - | 5 | 2 | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
| Sonic Boom | ![]() | Special | - | - | 90 | 20 | 13 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Spike Cannon | ![]() | Physical | - | 20 | 100 | 15 | 3 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Spit Up | ![]() | Special | - | - | 100 | 10 | 27 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| Splash | ![]() | Status | - | - | - | 40 | 21 | The user just flops and splashes around to no effect at all... |
| Stockpile | ![]() | Status | - | - | - | 20 | 30 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| Stomp | ![]() | Physical | - | 65 | 100 | 20 | 32 | The target is stomped with a big foot. It may also make the target flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | 320 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
| Substitute | ![]() | Status | - | - | 10 | 651 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |
| Super Fang | ![]() | Physical | - | - | 90 | 10 | 7 | The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. |
| Supersonic | ![]() | Status | - | - | 55 | 20 | 53 | The user generates odd sound waves from its body. It may confuse the target. |
| Swagger | ![]() | Status | - | 90 | 15 | 651 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | |
| Swallow | ![]() | Status | - | - | - | 10 | 29 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Sweet Kiss | ![]() | Status | - | - | 75 | 10 | 16 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent | ![]() | Status | - | - | 100 | 20 | 37 | A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
| Swift | ![]() | Special | - | 60 | - | 20 | 42 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| Swords Dance | ![]() | Status | - | - | 30 | 157 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | |
| Tackle | ![]() | Physical | - | 50 | 100 | 35 | 176 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Slap | ![]() | Physical | - | 25 | 85 | 10 | 4 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| Tail Whip | ![]() | Status | - | - | 100 | 30 | 64 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Take Down | ![]() | Physical | - | 90 | 85 | 20 | 101 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Techno Blast | ![]() | Special | - | 85 | 100 | 5 | 1 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. |
| Teeter Dance | ![]() | Status | - | - | 100 | 20 | 9 | The user performs a wobbly dance that confuses the Pokémon around it. |
| Thrash | ![]() | Physical | - | 120 | 100 | 10 | 51 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Tickle | ![]() | Status | - | - | 100 | 20 | 41 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Transform | ![]() | Status | - | - | - | 10 | 2 | The user transforms into a copy of the target right down to having the same move set. |
| Tri Attack | ![]() | Special | - | 80 | 100 | 10 | 9 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
| Trump Card | ![]() | Special | - | - | - | 5 | 9 | The fewer PP this move has, the greater its attack power. |
| Uproar | ![]() | Special | - | 90 | 100 | 10 | 46 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Vise Grip | ![]() | Physical | - | 55 | 100 | 30 | 10 | The target is gripped and squeezed from both sides to inflict damage. |
| Weather Ball | ![]() | Special | - | 50 | 100 | 10 | 12 | An attack move that varies in power and type depending on the weather. |
| Whirlwind | ![]() | Status | - | - | 100 | 20 | 36 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Wish | ![]() | Status | - | - | - | 10 | 23 | One turn after this move is used, the target’s HP is restored by half the user’s maximum HP. |
| Work Up | ![]() | Status | - | - | 30 | 156 | The user is roused, and its Attack and Sp. Atk stats increase. | |
| Wrap | ![]() | Physical | - | 15 | 90 | 20 | 25 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
| Wring Out | ![]() | Special | - | - | 100 | 5 | 25 | The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. |
| Yawn | ![]() | Status | - | - | - | 10 | 44 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |





































































































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