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Throh

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Throh in Pokémon Black & White

#44 in the Unova Pokédex • Judo Pokémon

Throh in the National Pokédex
Throh sprite

Normal

Shiny Throh sprite

Shiny

Pokédex entries

Pokémon Black

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

Pokémon White

When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

Pokémon details

Type

Fighting

Category

Judo Pokémon

Height

1.3 m (4'03")

Weight

55.5 kg (122.4 lbs)

National Pokédex

#0538

Pokédex

#44

Throh in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

100

184

328

Defense

85

157

295

Sp. Atk

30

58

174

Sp. Def

85

157

295

Speed

45

85

207

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Throh, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #44
EV yield
2 HP
Catch rate
45
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Throh

Throh

#44

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass151%

-

Route 10

Road 10

Walking in rustling grass364%

-

Route 10

Road 10

Walking in rustling grass361%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass364%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass361%

-

Route 15

Road 15

Walking in rustling grass505%

-

Route 18

Road 18

Walking in rustling grass314%

-

Route 18

Road 18

Walking in rustling grass311%

-

White
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave125%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave151%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass145%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass174%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass171%

-

Route 10

Road 10

Walking in tall grass or a cave335%

-

Route 10

Road 10

Walking in tall grass or a cave364%

-

Route 10

Road 10

Walking in tall grass or a cave361%

-

Route 10

Road 10

Walking in dark grass385%

-

Route 10

Road 10

Walking in dark grass414%

-

Route 10

Road 10

Walking in dark grass411%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave335%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave364%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave361%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass385%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass414%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass411%

-

Route 15

Road 15

Walking in tall grass or a cave4810%

-

Route 15

Road 15

Walking in tall grass or a cave495%

-

Route 15

Road 15

Walking in dark grass5810%

-

Route 15

Road 15

Walking in dark grass595%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave314%

-

Route 18

Road 18

Walking in tall grass or a cave311%

-

Route 18

Road 18

Walking in dark grass335%

-

Route 18

Road 18

Walking in dark grass354%

-

Route 18

Road 18

Walking in dark grass351%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%
Black
1%
White
1%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
5Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
9Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
13Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020
17Vital Throw

The user attacks last. In return, this throw move is guaranteed not to miss.

Fighting70-10
21Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
25Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting4010010
29Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
33Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
37Circle Throw

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

Fighting609010
41Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
45Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Rock--10
49Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005
53Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Black 2 or White 2

Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015

Trade from Black 2 or White 2

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Trade from Black 2 or White 2

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Mold Breaker(Hidden Ability)

Moves can be used regardless of Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

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