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Throh

#44 in the Black and White Pokédex • Judo Pokémon

Pokémon Black

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

Pokémon White

When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

Pokédexes

Original Unova #44

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

100% male / 0% female

Capture Rate

45

Base Experience

163
Throh

Throh

#44

No evolutions

Pokémon Black

LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass151%

-

Route 10

Road 10

Walking in rustling grass364%

-

Route 10

Road 10

Walking in rustling grass361%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass364%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass361%

-

Route 15

Road 15

Walking in rustling grass505%

-

Route 18

Road 18

Walking in rustling grass314%

-

Route 18

Road 18

Walking in rustling grass311%

-

Pokémon White

LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave125%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave151%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass145%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass174%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass171%

-

Route 10

Road 10

Walking in tall grass or a cave335%

-

Route 10

Road 10

Walking in tall grass or a cave364%

-

Route 10

Road 10

Walking in tall grass or a cave361%

-

Route 10

Road 10

Walking in dark grass385%

-

Route 10

Road 10

Walking in dark grass414%

-

Route 10

Road 10

Walking in dark grass411%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave335%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave364%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave361%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass385%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass414%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass411%

-

Route 15

Road 15

Walking in tall grass or a cave4810%

-

Route 15

Road 15

Walking in tall grass or a cave495%

-

Route 15

Road 15

Walking in dark grass5810%

-

Route 15

Road 15

Walking in dark grass595%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave314%

-

Route 18

Road 18

Walking in tall grass or a cave311%

-

Route 18

Road 18

Walking in dark grass335%

-

Route 18

Road 18

Walking in dark grass354%

-

Route 18

Road 18

Walking in dark grass351%

-

Seismitoad

Sawk

Throh normal sprite

Normal

Shiny Throh sprite

Shiny

Throh

Judo Pokémon

#44
Fighting

Height

1.3 m

Weight

55.5 kg

Base XP

163

Abilities

GutsInner FocusMold Breaker

HP

120

Attack

100

Defense

85

Sp. Atk

30

Sp. Def

85

Speed

45

Total

465

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Black BeltBlack Belt
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 1%
Pokémon White: 1%
Class
Description
StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

5BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

9Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

13Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

17Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move is guaranteed not to miss.

21RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

25Storm ThrowFightingPhysical4010010

The user strikes the target with a fierce blow. This attack always results in a critical hit.

29Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

33Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

37Circle ThrowFightingPhysical609010

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

41EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

45Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

53ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Mold Breaker

Hidden Ability

Moves can be used regardless of Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Throh

Throh

#44 in the Black and White Pokédex • Judo Pokémon

Pokémon Black

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

Pokémon White

When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

Pokédexes

Original Unova #44

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

100% male / 0% female

Capture Rate

45

Base Experience

163
Throh

Throh

#44

No evolutions

Pokémon Black

LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass151%

-

Route 10

Road 10

Walking in rustling grass364%

-

Route 10

Road 10

Walking in rustling grass361%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass364%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass361%

-

Route 15

Road 15

Walking in rustling grass505%

-

Route 18

Road 18

Walking in rustling grass314%

-

Route 18

Road 18

Walking in rustling grass311%

-

Pokémon White

LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave125%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave151%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass145%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass174%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass171%

-

Route 10

Road 10

Walking in tall grass or a cave335%

-

Route 10

Road 10

Walking in tall grass or a cave364%

-

Route 10

Road 10

Walking in tall grass or a cave361%

-

Route 10

Road 10

Walking in dark grass385%

-

Route 10

Road 10

Walking in dark grass414%

-

Route 10

Road 10

Walking in dark grass411%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave335%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave364%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave361%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass385%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass414%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass411%

-

Route 15

Road 15

Walking in tall grass or a cave4810%

-

Route 15

Road 15

Walking in tall grass or a cave495%

-

Route 15

Road 15

Walking in dark grass5810%

-

Route 15

Road 15

Walking in dark grass595%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave314%

-

Route 18

Road 18

Walking in tall grass or a cave311%

-

Route 18

Road 18

Walking in dark grass335%

-

Route 18

Road 18

Walking in dark grass354%

-

Route 18

Road 18

Walking in dark grass351%

-

Seismitoad

Sawk

Throh normal sprite

Normal

Shiny Throh sprite

Shiny

Throh

Judo Pokémon

#44
Fighting

Height

1.3 m

Weight

55.5 kg

Base XP

163

Abilities

GutsInner FocusMold Breaker

HP

120

Attack

100

Defense

85

Sp. Atk

30

Sp. Def

85

Speed

45

Total

465

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Black BeltBlack Belt
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 1%
Pokémon White: 1%
Class
Description
StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

5BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

9Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

13Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

17Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move is guaranteed not to miss.

21RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

25Storm ThrowFightingPhysical4010010

The user strikes the target with a fierce blow. This attack always results in a critical hit.

29Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

33Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

37Circle ThrowFightingPhysical609010

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

41EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

45Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

53ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Mold Breaker

Hidden Ability

Moves can be used regardless of Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.