National Dex / Throh

Throh

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Throh

#0538 in the National Pokédex • Judo Pokémon

Throh sprite

Normal

Shiny Throh sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Judo Pokémon

Height

1.3 m (4'03")

Weight

55.5 kg (122.4 lbs)

National Pokédex

#0538

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

100

184

328

Defense

85

157

295

Sp. Atk

30

58

174

Sp. Def

85

157

295

Speed

45

85

207

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Throh, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Throh

Throh

#0538

No evolutions

Throh sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Throh in Pokémon GO
Shiny Throh in Pokémon GO

Main Series

Legends: Z-A

2025

Throh in Pokémon Legends: Z-A
Shiny Throh in Pokémon Legends: Z-A

Sword & Shield

2019

Throh in Pokémon Sword & Shield
Shiny Throh in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Throh in Pokémon Ultra Sun & Ultra Moon
Shiny Throh in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Throh in Pokémon Sun & Moon
Shiny Throh in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Throh in Pokémon Omega Ruby & Alpha Sapphire
Shiny Throh in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Throh in Pokémon X & Y
Shiny Throh in Pokémon X & Y

Black 2 & White 2

2012

Throh in Pokémon Black 2 & White 2
Shiny Throh in Pokémon Black 2 & White 2

Black & White

2010

Throh in Pokémon Black & White
Shiny Throh in Pokémon Black & White

Pick a game to see what Throh learns there.
Throh in Legends: Z-A

Moves Throh learns by leveling up in Legends: Z-A.
Class
StartCircle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
5Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
10Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
13Rollout

The user attacks by rolling into targets like a giant boulder.

Rock60--
20Rock Blast

The user attacks by shooting out five hard rocks, one after the other.

Rock15--
25Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
28Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
33Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
36Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
41Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
43Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
52Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--
58Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--

Moves Throh can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM137Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--

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