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B2/W2 / Pokédex

Throh

Throh

#267 in the Black 2 and White 2 Pokédex • Judo Pokémon

Throh

#267 in the Black 2 and White 2 Pokédex • Judo Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

120

350

444

Attack

100

184

328

Defense

85

157

295

Sp. Atk

30

58

174

Sp. Def

85

157

295

Speed

45

85

207

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Seismitoad

Sawk

Throh normal sprite

Normal

Shiny Throh sprite

Shiny

Throh

Judo Pokémon

#267
Fighting

Height

1.3 m (4'03")

Weight

55.5 kg (122.4 lbs)

Abilities

GutsInner FocusMold Breaker(Hidden Ability)

It's Super Effective

Damage multipliers Throh takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #267
EV yield
2 HP
Catch rate
45
Base Exp.
163

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
100% male
0% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

Pokémon White 2 box art

Pokémon White 2

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

Evolution

Evolution requirements shown in a compact table or chain view.
Throh

Throh

#267

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass574%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in rustling grass571%

-

Route 15

Road 15

Walking in rustling grass575%

-

Route 18

Road 18

Walking in rustling grass594%

-

Route 18

Road 18

Walking in rustling grass591%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass5310%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass5410%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass555%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass554%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass551%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave501%

-

Route 23

Road 23

Walking in rustling grass514%

-

Route 23

Road 23

Walking in rustling grass511%

-

White 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass635%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass635%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass654%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass651%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave555%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave555%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave574%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave571%

-

Route 15

Road 15

Walking in dark grass6310%

-

Route 15

Road 15

Walking in dark grass645%

-

Route 15

Road 15

Walking in dark grass655%

-

Route 15

Road 15

Walking in tall grass or a cave5510%

-

Route 15

Road 15

Walking in tall grass or a cave565%

-

Route 15

Road 15

Walking in tall grass or a cave575%

-

Route 18

Road 18

Walking in dark grass6510%

-

Route 18

Road 18

Walking in dark grass675%

-

Route 18

Road 18

Walking in dark grass674%

-

Route 18

Road 18

Walking in dark grass671%

-

Route 18

Road 18

Walking in tall grass or a cave5710%

-

Route 18

Road 18

Walking in tall grass or a cave595%

-

Route 18

Road 18

Walking in tall grass or a cave594%

-

Route 18

Road 18

Walking in tall grass or a cave591%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass5310%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass5410%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass555%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass554%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in dark grass551%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave4810%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave505%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave504%

-

Victory Road

Victory Road 2 (unknown area 76)

Walking in tall grass or a cave501%

-

Route 23

Road 23

Walking in dark grass5320%

-

Route 23

Road 23

Walking in dark grass545%

-

Route 23

Road 23

Walking in tall grass or a cave4820%

-

Route 23

Road 23

Walking in tall grass or a cave495%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Black BeltBlack Belt
Black 2
5%
White 2
5%
Black 2
1%
White 2
1%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

5BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

9Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

13Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

17Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move is guaranteed not to miss.

21RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

25Storm ThrowFightingPhysical4010010

The user strikes the target with a fierce blow. This attack always results in a critical hit.

29Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

33Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

37Circle ThrowFightingPhysical609010

The target is thrown and switched. In the wild, a battle against a single Pokémon ends.

41EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

45Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

53ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Mold Breaker(Hidden Ability)

Moves can be used regardless of Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

#230

Seismitoad

#268

Sawk

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