Throh
#267 in the Black 2 and White 2 Pokédex • Judo Pokémon
Throh
#267 in the Black 2 and White 2 Pokédex • Judo Pokémon
Stats
Min
Max
HP
120
350
444
Attack
100
184
328
Defense
85
157
295
Sp. Atk
30
58
174
Sp. Def
85
157
295
Speed
45
85
207
Total
465
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Throh
Judo Pokémon

Growth
| Pokédexes | Updated Unova #267 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 45 |
| Base Exp. | 163 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

Pokémon White 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (outside) | Walking in rustling grass | 57 | 4% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in rustling grass | 57 | 1% | - |
Route 15 Road 15 | Walking in rustling grass | 57 | 5% | - |
Route 18 Road 18 | Walking in rustling grass | 59 | 4% | - |
Route 18 Road 18 | Walking in rustling grass | 59 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 53 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 1% | - |
Route 23 Road 23 | Walking in rustling grass | 51 | 4% | - |
Route 23 Road 23 | Walking in rustling grass | 51 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 63 | 5% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 63 | 5% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 65 | 4% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 65 | 1% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 55 | 5% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 55 | 5% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 57 | 4% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 57 | 1% | - |
Route 15 Road 15 | Walking in dark grass | 63 | 10% | - |
Route 15 Road 15 | Walking in dark grass | 64 | 5% | - |
Route 15 Road 15 | Walking in dark grass | 65 | 5% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 55 | 10% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 56 | 5% | - |
Route 15 Road 15 | Walking in tall grass or a cave | 57 | 5% | - |
Route 18 Road 18 | Walking in dark grass | 65 | 10% | - |
Route 18 Road 18 | Walking in dark grass | 67 | 5% | - |
Route 18 Road 18 | Walking in dark grass | 67 | 4% | - |
Route 18 Road 18 | Walking in dark grass | 67 | 1% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 57 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 59 | 5% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 59 | 4% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 59 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 53 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 1% | - |
Route 23 Road 23 | Walking in dark grass | 53 | 20% | - |
Route 23 Road 23 | Walking in dark grass | 54 | 5% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 48 | 20% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 49 | 5% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 5 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 9 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 13 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| 17 | Vital Throw | ![]() | Physical | 70 | - | 10 | The user attacks last. In return, this throw move is guaranteed not to miss. |
| 21 | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 25 | Storm Throw | ![]() | Physical | 40 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| 29 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 33 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| 37 | Circle Throw | ![]() | Physical | 60 | 90 | 10 | The target is thrown and switched. In the wild, a battle against a single Pokémon ends. |
| 41 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 45 | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 49 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| 53 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
Traits
Guts
Ability Slot 1
Boosts Attack if there is a status problem.
Increases Attack to 1.5× with a major status ailment.
Inner Focus
Ability Slot 2
The Pokémon is protected from flinching.
Prevents flinching.
Mold Breaker(Hidden Ability)
Moves can be used regardless of Abilities.
Bypasses targets' abilities if they could hinder or prevent a move.






































Physical
Status
Special





