Rain Dance
Water-type status move in Pokémon Black 2 and White 2.
Flavor

StatusThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
Machines
Learners
Learners
![]() Oshawott #7 | ![]() | TM/HM |
![]() Squirtle #7 | ![]() | TM/HM |
![]() Dewott #8 | ![]() | TM/HM |
![]() Wartortle #8 | ![]() | TM/HM |
![]() Blastoise #9 | ![]() | TM/HM |
![]() Samurott #9 | ![]() | TM/HM |
![]() Patrat #10 | ![]() | TM/HM |
![]() Watchog #11 | ![]() | TM/HM |
![]() Butterfree #12 | ![]() ![]() | TM/HM |
![]() Purrloin #12 | ![]() | TM/HM |
![]() Liepard #13 | ![]() | TM/HM |
![]() Pidove #14 | ![]() ![]() | TM/HM |
![]() Tranquill #15 | ![]() ![]() | TM/HM |
![]() Pidgey #16 | ![]() ![]() | TM/HM |
![]() Unfezant #16 | ![]() ![]() | TM/HM |
![]() Pidgeotto #17 | ![]() ![]() | TM/HM |
![]() Pidgeot #18 | ![]() ![]() | TM/HM |
![]() Spearow #21 | ![]() ![]() | TM/HM |
![]() Fearow #22 | ![]() ![]() | TM/HM |
![]() Lillipup #22 | ![]() | TM/HM |
![]() Ekans #23 | ![]() | TM/HM |
![]() Herdier #23 | ![]() | TM/HM |
![]() Arbok #24 | ![]() | TM/HM |
![]() Stoutland #24 | ![]() | TM/HM |
![]() Mareep #25 | ![]() | TM/HM |
![]() Pikachu #25 | ![]() | TM/HM |
![]() Flaaffy #26 | ![]() | TM/HM |
![]() Raichu #26 | ![]() | TM/HM |
![]() Ampharos #27 | ![]() | TM/HM |
![]() Psyduck #28 | ![]() | TM/HM |
![]() Golduck #29 | ![]() | TM/HM |
![]() Nidoran♀ #29 | ![]() | TM/HM |
![]() Azurill #30 | ![]() | TM/HM |
![]() Nidorina #30 | ![]() | TM/HM |
![]() Marill #31 | ![]() | TM/HM |
![]() Nidoqueen #31 | ![]() ![]() | TM/HM |
![]() Azumarill #32 | ![]() | TM/HM |
![]() Nidoran♂ #32 | ![]() | TM/HM |
![]() Nidorino #33 | ![]() | TM/HM |
![]() Riolu #33 | ![]() | TM/HM |
![]() Lucario #34 | ![]() ![]() | TM/HM |
![]() Nidoking #34 | ![]() ![]() | TM/HM |
![]() Dunsparce #35 | ![]() | TM/HM |
![]() Audino #36 | ![]() | TM/HM |
![]() Panpour #41 | ![]() | TM/HM |
![]() Simipour #42 | ![]() | TM/HM |
![]() Koffing #46 | ![]() | TM/HM |
![]() Weezing #47 | ![]() | TM/HM |
![]() Magnemite #48 | ![]() ![]() | TM/HM |
![]() Magneton #49 | ![]() ![]() | TM/HM |
![]() Magnezone #50 | ![]() ![]() | TM/HM |
![]() Meowth #52 | ![]() | TM/HM |
![]() Persian #53 | ![]() | TM/HM |
![]() Elekid #56 | ![]() | TM/HM |
![]() Mankey #56 | ![]() | TM/HM |
![]() Electabuzz #57 | ![]() | TM/HM |
![]() Primeape #57 | ![]() | TM/HM |
![]() Electivire #58 | ![]() | TM/HM |
![]() Rattata #59 | ![]() | TM/HM |
![]() Poliwag #60 | ![]() | TM/HM |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aqua Jet | ![]() | Physical | - | 40 | 100 | 20 | 28 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Aqua Ring | ![]() | Status | - | - | - | 20 | 36 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Aqua Tail | ![]() | Physical | - | 90 | 90 | 10 | 117 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Brine | ![]() | Special | - | 65 | 100 | 10 | 43 | If the target’s HP is down to about half, this attack will hit with double the power. |
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 33 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 48 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Clamp | ![]() | Physical | - | 35 | 85 | 15 | 2 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| Crabhammer | ![]() | Physical | - | 90 | 90 | 10 | 4 | The target is hammered with a large pincer. Critical hits land more easily. |
| Dive | ![]() | Physical | 80 | 100 | 10 | 105 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 5 | The target is hit with a watery blast. The user must rest on the next turn, however. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 74 | The target is blasted by a huge volume of water launched under great pressure. |
| Muddy Water | ![]() | Special | - | 95 | 85 | 10 | 24 | The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 3 | The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy. |
| Razor Shell | ![]() | Physical | - | 75 | 95 | 10 | 4 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. |
| Scald | ![]() | Special | 80 | 100 | 15 | 110 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
| Soak | ![]() | Status | - | - | 100 | 20 | 14 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| Surf | ![]() | Special | 95 | 100 | 15 | 152 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 70 | The target is blasted with a forceful shot of water. |
| Water Pledge | ![]() | Special | - | 50 | 100 | 10 | 15 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| Water Pulse | ![]() | Special | - | 60 | 100 | 20 | 60 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Water Sport | ![]() | Status | - | - | - | 15 | 42 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Water Spout | ![]() | Special | - | 150 | 100 | 5 | 7 | The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 99 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |
| Whirlpool | ![]() | Special | - | 35 | 85 | 15 | 23 | Traps foes in a violent swirling whirlpool for four to five turns. |
| Withdraw | ![]() | Status | - | - | - | 40 | 17 | The user withdraws its body into its hard shell, raising its Defense stat. |












































































































































Physical
Special