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B2/W2 / Pokédex

Wartortle

Back to Pokédex

Wartortle

#8 in the Black 2 and White 2 Pokédex • Turtle Pokémon

Wartortle sprite

Normal

Shiny Wartortle sprite

Shiny

Pokédex entries

Pokémon Black 2

It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Pokémon White 2

It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Details

Type

Water

Category

Turtle Pokémon

Height

1 m (3'03")

Weight

22.5 kg (49.6 lbs)

National Pokédex

#0008

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

63

117

247

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

80

148

284

Speed

58

108

236

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wartortle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpD
Catch rate
45
Base Exp.
142

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Squirtle

Squirtle

#7

Level 16

Wartortle

Wartortle

#8

Wartortle

Wartortle

#8

Level 36

Blastoise

Blastoise

#9

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

7BubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

10WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

13Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

16BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

20Rapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

24ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

28Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

32Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

36Skull BashNormalPhysical10010015

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

40Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

44Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

48Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PledgeWaterSpecial5010010

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Aqua JetWaterPhysical4010020

Prior evolution: egg

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Aqua RingWaterStatus--20

Prior evolution: egg

The user envelops itself in a veil made of water. It regains some HP on every turn.

BrineWaterSpecial6510010

Prior evolution: egg

If the target’s HP is down to about half, this attack will hit with double the power.

Fake OutNormalPhysical4010010

Prior evolution: egg

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

FlailNormalPhysical-10015

Prior evolution: egg

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

ForesightNormalStatus--40

Prior evolution: egg

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Mirror CoatPsychicSpecial-10020

Prior evolution: egg

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

Prior evolution: egg

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Mud SportGroundStatus--15

Prior evolution: egg

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Muddy WaterWaterSpecial958510

Prior evolution: egg

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

RefreshNormalStatus--20

Prior evolution: egg

The user rests to cure itself of a poisoning, burn, or paralysis.

Water SpoutWaterSpecial1501005

Prior evolution: egg

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

YawnNormalStatus--10

Prior evolution: egg

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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