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B2/W2 / Moves

Bite

Bite

Dark-type physical move in Pokémon Black 2 and White 2.

Flavor

In-game flavor text and battle data for this move.
DarkPhysical

The target is bitten with viciously sharp fangs. It may make the target flinch.

Learners

Pokémon that learn this move naturally by leveling up.

Squirtle

#7

Water
16

Wartortle

#8

Water
16

Blastoise

#9

Water
16

Patrat

#10

Normal
6

Watchog

#11

Normal
Start, 6

Lillipup

#22

Normal
8

Ekans

#23

Poison
9

Herdier

#23

Normal
Start, 8

Arbok

#24

Poison
Start, 9

Stoutland

#24

Normal
Start, 8

Nidoran♀

#29

Poison
21

Nidorina

#30

Poison
23

Pansage

#37

Grass
19

Pansear

#39

Fire
19

Panpour

#41

Water
19

Growlithe

#51

Fire
Start

Arcanine

#52

Fire
Start

Meowth

#52

Normal
6

Persian

#53

Normal
Start, 6

Rattata

#59

Normal
10

Raticate

#60

Normal
10

Zubat

#61

PoisonFlying
12

Golbat

#62

PoisonFlying
12

Crobat

#63

PoisonFlying
12

Eevee

#91

Normal
17

Flareon

#94

Fire
17

Glaceon

#98

Ice
17

Sandile

#99

GroundDark
4

Krokorok

#100

GroundDark
Start, 4

Krookodile

#101

GroundDark
Start, 4

Basculin Blue Striped

#104

Water
10

Basculin Red Striped

#104

Water
10

Kangaskhan

#115

Normal
13

Trapinch

#121

Ground
Start

Tirtouga

#126

WaterRock
8

Carracosta

#127

WaterRock
8

Gyarados

#130

WaterFlying
20

Omanyte

#138

RockWater
7

Omastar

#139

RockWater
Start, 7

Aerodactyl

#142

RockFlying
Start

Totodile

#158

Water
13

Croconaw

#159

Water
13

Feraligatr

#160

Water
13

Seviper

#187

Poison
5

Durant

#194

BugSteel
11

Tornadus Incarnate

#198

Flying
13

Tornadus Therian

#198

Flying
13

Thundurus Incarnate

#199

ElectricFlying
13

Thundurus Therian

#199

ElectricFlying
13

Skorupi

#201

PoisonBug
Start

Drapion

#202

PoisonDark
Start

Snubbull

#209

Normal
7

Granbull

#210

Normal
7

Absol

#216

Dark
20

Houndour

#228

DarkFire
16

Houndoom

#229

DarkFire
16

Raikou

#243

Electric
Start

Entei

#244

Fire
Start

Suicune

#245

Water
Start

Poochyena

#261

Dark
13

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Egg

Riolu

#33

Fighting
Egg

Dunsparce

#35

Normal
Egg

Rattata

#59

Normal
Egg

Archen

#128

RockFlying
Egg

Stantler

#234

Normal
Egg

Sneasel

#252

DarkIce
Egg

Mudkip

#258

Water
Egg

Swinub

#258

IceGround
Egg

Pachirisu

#417

Electric
Egg

Glameow

#431

Normal
Egg

Leer

Normal

Growl

Normal
DarkPhysical

Bite

Dark-type move

Introduced

Generation I

Power

60

Accuracy

100

PP

25

Priority

0

Machine

-

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssuranceDarkPhysical

-

501001048

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Beat UpDarkPhysical

-

-1001014

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

CrunchDarkPhysical

-

801001593

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark PulseDarkSpecial

-

8010015106

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark VoidDarkStatus

-

-80101

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

EmbargoDarkStatus
TM63
-1001573

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Fake TearsDarkStatus

-

-1002033

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Feint AttackDarkPhysical

-

60-2082

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

FlatterDarkStatus

-

-1001517

Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.

FlingDarkPhysical-10010268

The user flings its held item at the target to attack. Its power and effects depend on the item.

Foul PlayDarkPhysical

-

951001584

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Hone ClawsDarkStatus--15147

The user sharpens its claws to boost its Attack stat and accuracy.

Knock OffDarkPhysical

-

2010020178

The user slaps down the target’s held item, preventing that item from being used in the battle.

MementoDarkStatus

-

-1001024

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Nasty PlotDarkStatus

-

--2049

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Night DazeDarkSpecial

-

8595102

The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy.

Night SlashDarkPhysical

-

701001546

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

PaybackDarkPhysical5010010194

If the user moves after the target, this attack’s power will be doubled.

PunishmentDarkPhysical

-

-100524

This attack’s power increases the more the target has powered up with stat changes.

PursuitDarkPhysical

-

401002088

An attack move that inflicts double damage if used on a target that is switching out of battle.

QuashDarkStatus-1001518

The user suppresses the target and makes its move go last.

SnarlDarkSpecial55951555

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

SnatchDarkStatus

-

--10114

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Sucker PunchDarkPhysical

-

80100545

This move enables the user to attack first. It fails if the target is not readying an attack, however.

SwitcherooDarkStatus

-

-1001011

The user trades held items with the target faster than the eye can follow.

TauntDarkStatus-10020200

The target is taunted into a rage that allows it to use only attack moves for three turns.

ThiefDarkPhysical4010010279

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TormentDarkStatus-10015148

The user torments and enrages the target, making it incapable of using the same move twice in a row.

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