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B2/W2 / Pokédex

Raticate

Back to Pokédex

Raticate

#60 in the Black 2 and White 2 Pokédex • Mouse Pokémon

Raticate sprite

Normal

Shiny Raticate sprite

Shiny

Pokédex entries

Pokémon Black 2

With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.

Pokémon White 2

With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.

Details

Type

Normal

Category

Mouse Pokémon

Height

0.7 m (2'04")

Weight

18.5 kg (40.8 lbs)

National Pokédex

#0020

Pokédex

#60

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

81

150

287

Defense

60

112

240

Sp. Atk

50

94

218

Sp. Def

70

130

262

Speed

97

179

322

Total

413

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Raticate, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Raticate doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #60
EV yield
2 Spe
Catch rate
127
Base Exp.
145

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rattata

Rattata

#59

Level 20

Raticate

Raticate

#60

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass6510%

-

Dreamyard

Walking in tall grass or a cave5710%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6420%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass674%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass671%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave335%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave335%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Walking in tall grass or a cave295%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Walking in tall grass or a cave295%

-

White 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass6510%

-

Dreamyard

Walking in tall grass or a cave5710%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass6420%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass674%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass671%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave335%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave3210%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave335%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Walking in tall grass or a cave295%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Walking in tall grass or a cave295%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSwords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

4Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

10BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

13PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

16Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

19Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

24CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

34Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

39Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

44EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
CounterFightingPhysical-10020

Prior evolution: egg

A retaliation move that counters any physical attack, inflicting double the damage taken.

Final GambitFightingSpecial-1005

Prior evolution: egg

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

Flame WheelFirePhysical6010025

Prior evolution: egg

The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Fury SwipesNormalPhysical188015

Prior evolution: egg

The target is raked with sharp claws or scythes for two to five times in quick succession.

Me FirstNormalStatus--20

Prior evolution: egg

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

RevengeFightingPhysical6010010

Prior evolution: egg

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

ReversalFightingPhysical-10015

Prior evolution: egg

An all-out attack that becomes more powerful the less HP the user has.

ScreechNormalStatus-8540

Prior evolution: egg

An earsplitting screech harshly reduces the target’s Defense stat.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Guts

Ability Slot 2

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Hustle(Hidden Ability)

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

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