Wild Charge
Electric-type physical move in Pokémon Black 2 and White 2.
Flavor

PhysicalThe user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machines
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Blitzle #147 | ![]() | 39 |
![]() Shinx #403 | ![]() | 45 |
![]() Zebstrika #148 | ![]() | 47 |
![]() Electrike #309 | ![]() | 49 |
![]() Luxio #404 | ![]() | 53 |
![]() Eelektrik #178 | ![]() | 59 |
![]() Manectric #310 | ![]() | 61 |
![]() Luxray #405 | ![]() | 63 |
Learners

PhysicalWild Charge
Electric-type move
Move #
528
Introduced
Generation V
Power
90
Accuracy
100
PP
15
Priority
0
Machine
TM93
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 1 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. |
| Charge | ![]() | Status | - | - | - | 20 | 31 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 147 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 47 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 27 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 41 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 69 | The user levitates using electrically generated magnetism for five turns. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 18 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 25 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| Thunder | ![]() | Special | 120 | 70 | 10 | 172 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 32 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 158 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 28 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | 197 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | 193 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 50 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 19 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |




















































































































Status
Special