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B2/W2 / Pokédex

Arcanine

Back to Pokédex

Arcanine

#52 in the Black 2 and White 2 Pokédex • Legendary Pokémon

Arcanine sprite

Normal

Shiny Arcanine sprite

Shiny

Pokédex entries

Pokémon Black 2

The sight of it running over 6,200 miles in a single day and night has captivated many people.

Pokémon White 2

The sight of it running over 6,200 miles in a single day and night has captivated many people.

Details

Type

Fire

Category

Legendary Pokémon

Height

1.9 m (6'03")

Weight

155 kg (341.7 lbs)

National Pokédex

#0059

Pokédex

#52

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

110

202

350

Defense

80

148

284

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

95

175

317

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Arcanine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #52
EV yield
2 Atk
Catch rate
75
Base Exp.
194

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#51

Fire StoneUse Fire Stone
Arcanine

Arcanine

#52

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

StartRoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

34Extreme SpeedNormalPhysical801005

The user charges the target at blinding speed. This attack always goes before any other move.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Heat WaveFireSpecial1009010

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AgilityPsychicStatus--30

Prior evolution: level-up (Lv. 30)

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Body SlamNormalPhysical8510015

Prior evolution: egg

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Close CombatFightingPhysical1201005

Prior evolution: egg

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

CrunchDarkPhysical8010015

Prior evolution: level-up (Lv. 39)

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Double KickFightingPhysical3010030

Prior evolution: egg

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

Prior evolution: egg

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EmberFireSpecial4010025

Prior evolution: level-up (Lv. 6)

The target is attacked with small flames. It may also leave the target with a burn.

Fire SpinFireSpecial358515

Prior evolution: egg

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Flame BurstFireSpecial7010015

Prior evolution: level-up (Lv. 28)

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Flame WheelFirePhysical6010025

Prior evolution: level-up (Lv. 17)

The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Flare BlitzFirePhysical12010015

Prior evolution: level-up (Lv. 45)

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

HowlNormalStatus--40

Prior evolution: egg

The user howls loudly to raise its spirit, boosting its Attack stat.

LeerNormalStatus-10030

Prior evolution: level-up (Lv. 8)

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Morning SunNormalStatus--5

Prior evolution: egg

The user restores its own HP. The amount of HP regained varies with the weather.

ReversalFightingPhysical-10015

Prior evolution: level-up (Lv. 19)

An all-out attack that becomes more powerful the less HP the user has.

Take DownNormalPhysical908520

Prior evolution: level-up (Lv. 23)

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

ThrashNormalPhysical12010010

Prior evolution: egg

The user rampages and attacks for two to three turns. It then becomes confused, however.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Flash Fire

Ability Slot 2

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Justified(Hidden Ability)

Raises Attack when hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

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