Extreme Speed
Normal-type physical move in Pokémon Black 2 and White 2.

PhysicalMove text
The user charges the target at blinding speed. This attack always goes before any other move.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Dratini #147 | ![]() | Egg |
![]() Dragonair #148 | ![]() | Prior evolution: egg |
![]() Dragonite #149 | ![]() ![]() | Prior evolution: egg |
![]() Raikou #243 | ![]() | Trade from Black or White |
![]() Entei #244 | ![]() | Trade from Black or White |
![]() Suicune #245 | ![]() | Trade from Black or White |
![]() Genesect #300 | ![]() ![]() | Historical Japanese/Korean movie Genesect gift; import/trade |
![]() Deoxys #386 | ![]() | PokéTransfer from Generation IV |
![]() Deoxys Attack #386 | ![]() | PokéTransfer from Generation IV |
![]() Deoxys Defense #386 | ![]() | PokéTransfer from Generation IV |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 12 | The user applies pressure to stress points, sharply boosting one of its stats. |
| After You | ![]() | Status | - | - | - | 15 | 61 | The user helps the target and makes it use its move right after the user. |
| Assist | ![]() | Status | - | - | - | 20 | 18 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Attract | ![]() | Status | - | 100 | 15 | 571 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the target to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 72 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 32 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bestow | ![]() | Status | - | - | - | 15 | 21 | The user passes its held item to the target when the target isn’t holding an item. |
| Bide | ![]() | Physical | - | - | - | 10 | 56 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 58 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 82 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 337 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Camouflage | ![]() | Status | - | - | - | 20 | 9 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | - | 100 | 20 | 446 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Charm | ![]() | Status | - | - | 100 | 20 | 102 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| Chip Away | ![]() | Physical | - | 70 | 100 | 20 | 46 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 7 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 16 | The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 28 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 60 | 100 | 40 | 142 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 30 | The user slashes the target with hard and sharp claws. It may also lower the target’s Defense. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The target is crushed with great force. The attack is more powerful the more HP the target has left. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 229 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 174 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 72 | For four turns, this move prevents the target from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 11 | The target is hit with rhythmically launched punches that may also leave it confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 23 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 33 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 655 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 435 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Echoed Voice | ![]() | Special | 40 | 100 | 15 | 162 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled at the target with maximum force to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 86 | The user compels the target to keep using only the move it last used for three turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 126 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | - | 10 | 537 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 11 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 73 | The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Facade | ![]() | Physical | 70 | 100 | 20 | 655 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 52 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 57 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 54 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 125 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 100 | 20 | 282 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 90 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Follow Me | ![]() | Status | - | - | - | 20 | 10 | The user draws attention to itself, making all targets take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 72 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Frustration | ![]() | Physical | - | 100 | 20 | 655 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 37 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 66 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 340 | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
| Glare | ![]() | Status | - | - | 90 | 30 | 8 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 125 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| Growth | ![]() | Status | - | - | - | 40 | 45 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 13 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 64 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Head Charge | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 381 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 60 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
























































Status
Special
