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B2/W2 / Pokédex

Raikou

Back to Pokédex

Raikou

#243 in the Black 2 and White 2 Pokédex • Thunder Pokémon

Raikou sprite

Normal

Shiny Raikou sprite

Shiny

Pokédex entries

Pokémon Black 2

It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.

Pokémon White 2

It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.

Details

Type

Electric

Category

Thunder Pokémon

Height

1.9 m (6'03")

Weight

178 kg (392.4 lbs)

National Pokédex

#0243

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

85

157

295

Defense

75

139

273

Sp. Atk

115

211

361

Sp. Def

100

184

328

Speed

115

211

361

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Raikou, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA, 2 Spe
Catch rate
3
Base Exp.
261

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
80

Evolution

Evolution requirements shown in a compact table or chain view.
Raikou

Raikou

#243

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

8Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

15RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

22Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

29SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

36ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

43CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

50Thunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

57DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

64ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

71Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

78Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

85ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Aura SphereFightingSpecial90-20

Trade from Black or White

The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Extreme SpeedNormalPhysical801005

Trade from Black or White

The user charges the target at blinding speed. This attack always goes before any other move.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Weather Ball

Varies

Special5010010

Trade from Black or White

An attack move that varies in power and type depending on the weather.

Zap CannonElectricSpecial120505

Trade from Black or White

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

Volt Absorb(Hidden Ability)

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

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