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B2/W2 / Abilities

Abilities

Pokémon Black 2 and White 2 Abilities

Ability names, descriptions, and the number of B2/W2 Pokémon with each ability.

Displaying 164 of 164 abilities.

Description
Adaptability

Powers up moves of the same type.

8
Aftermath

Damages the attacker landing the finishing hit.

8
Air Lock

Eliminates the effects of weather.

1
Analytic

Boosts move power when the Pokémon moves last.

12
Anger Point

Maxes Attack after taking a critical hit.

7
Anticipation

Senses a foe’s dangerous moves.

8
Arena Trap

Prevents the foe from fleeing.

3
Bad Dreams

Reduces a sleeping foe’s HP.

1
Battle Armor

The Pokémon is protected against critical hits.

8
Big Pecks

Protects the Pokémon from Defense-lowering attacks.

11
Blaze

Powers up Fire-type moves in a pinch.

17
Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

35
Clear Body

Prevents other Pokémon from lowering its stats.

11
Cloud Nine

Eliminates the effects of weather.

6
Color Change

Changes the Pokémon’s type to the foe’s move.

1
Compound Eyes

The Pokémon’s accuracy is boosted.

7
Contrary

Makes stat changes have an opposite effect.

5
Cursed Body

May disable a move used on the Pokémon.

6
Cute Charm

Contact with the Pokémon may cause infatuation.

12
Damp

Prevents the use of self-destructing moves.

18
Defeatist

Lowers stats when HP becomes half or less.

2
Defiant

When its stats are lowered its Attack increases.

12
Download

Adjusts power according to a foe’s defenses.

4
Drizzle

The Pokémon makes it rain if it appears in battle.

2
Drought

Turns the sunlight harsh if it is in battle.

3
Dry Skin

Reduces HP if it is hot. Water restores HP.

5
Early Bird

The Pokémon awakens quickly from sleep.

15
Effect Spore

Contact may poison or cause paralysis or sleep.

7
Filter

Reduces damage from supereffective attacks.

2
Flame Body

Contact with the Pokémon may burn the attacker.

14
Flare Boost

Powers up special attacks when burned.

2
Flash Fire

It powers up Fire-type moves if it’s hit by one.

18
Flower Gift

Powers up party Pokémon when it is sunny.

1
Forecast

Castform transforms with the weather.

4
Forewarn

Determines what moves a foe has.

6
Friend Guard

Reduces damage done to allies.

5
Frisk

The Pokémon can check a foe’s held item.

11
Gluttony

Encourages the early use of a held Berry.

19
Guts

Boosts Attack if there is a status problem.

21
Harvest

May create another Berry after one is used.

3
Healer

May heal an ally’s status conditions.

5
Heatproof

Weakens the power of Fire-type moves.

2
Heavy Metal

Doubles the Pokémon’s weight.

5
Honey Gather

The Pokémon may gather Honey from somewhere.

2
Huge Power

Raises the Pokémon’s Attack stat.

3
Hustle

Boosts the Attack stat, but lowers accuracy.

18
Hydration

Heals status problems if it is raining.

18
Hyper Cutter

Prevents other Pokémon from lowering Attack stat.

9
Ice Body

The Pokémon gradually regains HP in a hailstorm.

12
Illuminate

Raises the likelihood of meeting wild Pokémon.

6
Illusion

Comes out disguised as the Pokémon in back.

2
Immunity

Prevents the Pokémon from getting poisoned.

3
Imposter

It transforms itself into the Pokémon it is facing.

1
Infiltrator

Passes through the foe’s barrier and strikes.

11
Inner Focus

The Pokémon is protected from flinching.

26
Insomnia

Prevents the Pokémon from falling asleep.

11
Intimidate

Lowers the foe’s Attack stat.

28
Iron Barbs

Inflicts damage to the Pokémon on contact.

2
Iron Fist

Boosts the power of punching moves.

10
Justified

Raises Attack when hit by a Dark-type move.

10
Keen Eye

Prevents other Pokémon from lowering accuracy.

29
Klutz

The Pokémon can’t use any held items.

7
Leaf Guard

Prevents problems with status in sunny weather.

14
Levitate

Gives full immunity to all Ground-type moves.

38
Light Metal

Halves the Pokémon’s weight.

5
Lightning Rod

Draws in all Electric-type moves to up Sp. Attack.

29
Limber

The Pokémon is protected from paralysis.

9
Liquid Ooze

Damages attackers using any draining move.

4
Magic Bounce

Reflects status- changing moves.

3
Magic Guard

The Pokémon only takes damage from attacks.

10
Magma Armor

Prevents the Pokémon from becoming frozen.

3
Magnet Pull

Prevents Steel-type Pokémon from escaping.

5
Marvel Scale

Ups Defense if there is a status problem.

3
Minus

Ups Sp. Atk if another Pokémon has Plus or Minus.

6
Mold Breaker

Moves can be used regardless of Abilities.

14
Moody

Raises one stat and lowers another.

7
Motor Drive

Raises Speed if hit by an Electric-type move.

4
Moxie

Boosts Attack after knocking out any Pokémon.

11
Multiscale

Reduces damage when HP is full.

2
Multitype

Changes type to match the held Plate.

1
Mummy

Contact with this Pokémon spreads this Ability.

2
Natural Cure

All status problems heal when it switches out.

13
No Guard

Ensures attacks by or against the Pokémon land.

6
Normalize

All the Pokémon’s moves become the Normal type.

2
Oblivious

Prevents it from becoming infatuated.

19
Overcoat

Protects the Pokémon from damage from weather.

19
Overgrow

Powers up Grass-type moves in a pinch.

17
Own Tempo

Prevents the Pokémon from becoming confused.

17
Pickpocket

Steals an item when hit by another Pokémon.

5
Pickup

The Pokémon may pick up items.

10
Plus

Ups Sp. Atk if another Pokémon has Plus or Minus.

7
Poison Heal

Restores HP if the Pokémon is poisoned.

3
Poison Point

Contact with the Pokémon may poison the attacker.

14
Poison Touch

May poison targets when a Pokémon makes contact.

5
Prankster

Gives priority to a status move.

11
Pressure

The Pokémon raises the foe’s PP usage.

30
Pure Power

Raises the Pokémon’s Attack stat.

2
Quick Feet

Boosts Speed if there is a status problem.

12
Rain Dish

The Pokémon gradually regains HP in rain.

11
Rattled

Some move types scare it and boost its Speed.

12
Reckless

Powers up moves that have recoil damage.

11
Regenerator

Restores a little HP when withdrawn from battle.

17
Rivalry

Deals more damage to a Pokémon of same gender.

16
Rock Head

Protects the Pokémon from recoil damage.

20
Rough Skin

Inflicts damage to the attacker on contact.

6
Run Away

Enables a sure getaway from wild Pokémon.

24
Sand Force

Boosts certain moves’ power in a sandstorm.

14
Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

6
Sand Stream

The Pokémon summons a sandstorm in battle.

3
Sand Veil

Boosts the Pokémon’s evasion in a sandstorm.

18
Sap Sipper

Boosts Attack when hit by a Grass-type move.

11
Scrappy

Enables moves to hit Ghost-type Pokémon.

8
Serene Grace

Boosts the likelihood of added effects appearing.

13
Shadow Tag

Prevents the foe from escaping.

8
Shed Skin

The Pokémon may heal its own status problems.

15
Sheer Force

Removes added effects to increase move damage.

25
Shell Armor

The Pokémon is protected against critical hits.

21
Shield Dust

Blocks the added effects of attacks taken.

5
Simple

The Pokémon is prone to wild stat changes.

5
Slow Start

Temporarily halves Attack and Speed.

1
Sniper

Powers up moves if they become critical hits.

12
Snow Cloak

Raises evasion in a hailstorm.

8
Snow Warning

The Pokémon summons a hailstorm in battle.

2
Solar Power

In sunshine, Sp. Atk is boosted but HP decreases.

6
Solid Rock

Reduces damage from supereffective attacks.

4
Soundproof

Gives full immunity to all sound-based moves.

12
Speed Boost

Its Speed stat is gradually boosted.

8
Stall

The Pokémon moves after all other Pokémon do.

1
Static

Contact with the Pokémon may cause paralysis.

27
Steadfast

Raises Speed each time the Pokémon flinches.

9
Stench

The stench may cause the target to flinch.

9
Sticky Hold

Protects the Pokémon from item theft.

8
Storm Drain

Draws in all Water-type moves to up Sp. Attack.

7
Sturdy

It cannot be knocked out with one hit.

32
Suction Cups

Negates all moves that force switching out.

3
Super Luck

Heightens the critical- hit ratios of moves.

9
Swarm

Powers up Bug-type moves in a pinch.

24
Swift Swim

Boosts the Pokémon’s Speed in rain.

38
Synchronize

Passes a burn, poison, or paralysis to the foe.

15
Tangled Feet

Raises evasion if the Pokémon is confused.

7
Technician

Powers up the Pokémon’s weaker moves.

14
Telepathy

Anticipates an ally’s attack and dodges it.

16
Teravolt

Moves can be used regardless of Abilities.

2
Thick Fat

Ups resistance to Fire-​ and Ice-type moves.

21
Tinted Lens

Powers up “not very effective” moves.

9
Torrent

Powers up Water-type moves in a pinch.

17
Toxic Boost

Powers up physical attacks when poisoned.

1
Trace

The Pokémon copies a foe’s Ability.

5
Truant

Pokémon can’t attack on consecutive turns.

3
Turboblaze

Moves can be used regardless of Abilities.

2
Unaware

Ignores any stat changes in the Pokémon.

7
Unburden

Raises Speed if a held item is used.

9
Unnerve

Makes the foe nervous and unable to eat Berries.

17
Victory Star

Boosts the accuracy of its allies and itself.

1
Vital Spirit

Prevents the Pokémon from falling asleep.

12
Volt Absorb

Restores HP if hit by an Electric-type move.

6
Water Absorb

Restores HP if hit by a Water-type move.

21
Water Veil

Prevents the Pokémon from getting a burn.

11
Weak Armor

Physical attacks lower Defense and raise Speed.

16
White Smoke

Prevents other Pokémon from lowering its stats.

2
Wonder Guard

Only supereffective moves will hit.

1
Wonder Skin

Makes status-changing moves more likely to miss.

4
Zen Mode

Changes the Pokémon’s shape when HP is halved.

2
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