Deoxys
#386 in the Black 2 and White 2 Pokédex • DNA Pokémon

Normal

Shiny
Pokédex entries
Pokémon Black 2
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Pokémon White 2
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
50
210
304
Attack
150
274
438
Defense
50
94
218
Sp. Atk
150
274
438
Sp. Def
50
94
218
Speed
150
274
438
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 Atk, 1 SpA, 1 Spe |
| Catch rate | 3 |
| Base Exp. | 270 |
Eggs
| Egg groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 |
Encounters
Black 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Historical distributions / imports | Historical distribution / import | 100 | - | Historical English B2W2 Wi-Fi distribution, May8–31 2013; Lv.100 Deoxys. Featured moves Nasty Plot, Dark Pulse, Recover, Psycho Boost. Official distribution has ended; not an ordinary wild encounter. |
White 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Historical distributions / imports | Historical distribution / import | 100 | - | Historical English B2W2 Wi-Fi distribution, May8–31 2013; Lv.100 Deoxys. Featured moves Nasty Plot, Dark Pulse, Recover, Psycho Boost. Official distribution has ended; not an ordinary wild encounter. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 9 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| 17 | Teleport | ![]() | Status | - | - | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| 25 | Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| 33 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 41 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| 49 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| 57 | Psycho Shift | ![]() | Status | - | 90 | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 65 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 73 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 81 | Recover | ![]() | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 89 | Psycho Boost | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| 97 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM51 | Ally Switch | ![]() | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | PokéTransfer from Generation IV | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Amnesia | ![]() | Status | - | - | 20 | PokéTransfer from Generation IV | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Avalanche | ![]() | Physical | 60 | 100 | 10 | PokéTransfer from Generation IV | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | PokéTransfer from Generation IV | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Endure | ![]() | Status | - | - | 10 | PokéTransfer from Generation IV | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Extreme Speed | ![]() | Physical | 80 | 100 | 5 | PokéTransfer from Generation IV | The user charges the target at blinding speed. This attack always goes before any other move. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | PokéTransfer from Generation IV | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | PokéTransfer from Generation IV | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Iron Defense | ![]() | Status | - | - | 15 | PokéTransfer from Generation IV | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | PokéTransfer from Generation IV | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | PokéTransfer from Generation IV | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Nasty Plot | ![]() | Status | - | - | 20 | Historical Plasma Deoxys gift in Black 2/White 2 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Natural Gift | Varies | Physical | - | 100 | 15 | PokéTransfer from Generation IV | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Shock Wave | ![]() | Special | 60 | - | 20 | PokéTransfer from Generation IV | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| Spikes | ![]() | Status | - | - | 20 | PokéTransfer from Generation IV | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | PokéTransfer from Generation IV | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| Swift | ![]() | Special | 60 | - | 20 | PokéTransfer from Generation IV | Star-shaped rays are shot at the opposing team. This attack never misses. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Zap Cannon | ![]() | Special | 120 | 50 | 5 | PokéTransfer from Generation IV | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Traits
Pressure
Ability Slot 1
The Pokémon raises the foe’s PP usage.
Increases the PP cost of moves targeting the Pokémon by one.




































Physical
Status
Special












