Fling
Dark-type physical move in Pokémon Black 2 and White 2.
Flavor

PhysicalThe user flings its held item at the target to attack. Its power and effects depend on the item.
Machines
Learners
Learners
![]() Victini #0 | ![]() ![]() | TM/HM |
![]() Charmander #4 | ![]() | TM/HM |
![]() Charmeleon #5 | ![]() | TM/HM |
![]() Pignite #5 | ![]() ![]() | TM/HM |
![]() Charizard #6 | ![]() ![]() | TM/HM |
![]() Emboar #6 | ![]() ![]() | TM/HM |
![]() Oshawott #7 | ![]() | TM/HM |
![]() Squirtle #7 | ![]() | TM/HM |
![]() Dewott #8 | ![]() | TM/HM |
![]() Wartortle #8 | ![]() | TM/HM |
![]() Blastoise #9 | ![]() | TM/HM |
![]() Samurott #9 | ![]() | TM/HM |
![]() Patrat #10 | ![]() | TM/HM |
![]() Watchog #11 | ![]() | TM/HM |
![]() Pikachu #25 | ![]() | TM/HM |
![]() Flaaffy #26 | ![]() | TM/HM |
![]() Raichu #26 | ![]() | TM/HM |
![]() Ampharos #27 | ![]() | TM/HM |
![]() Psyduck #28 | ![]() | TM/HM |
![]() Golduck #29 | ![]() | TM/HM |
![]() Marill #31 | ![]() | TM/HM |
![]() Nidoqueen #31 | ![]() ![]() | TM/HM |
![]() Azumarill #32 | ![]() | TM/HM |
![]() Riolu #33 | ![]() | TM/HM |
![]() Lucario #34 | ![]() ![]() | TM/HM |
![]() Nidoking #34 | ![]() ![]() | TM/HM |
![]() Audino #36 | ![]() | TM/HM |
![]() Pansage #37 | ![]() | TM/HM |
![]() Simisage #38 | ![]() | TM/HM |
![]() Pansear #39 | ![]() | TM/HM |
![]() Simisear #40 | ![]() | TM/HM |
![]() Panpour #41 | ![]() | TM/HM |
![]() Simipour #42 | ![]() | TM/HM |
![]() Gloom #44 | ![]() ![]() | TM/HM |
![]() Vileplume #45 | ![]() ![]() | TM/HM |
![]() Magby #53 | ![]() | TM/HM |
![]() Magmar #54 | ![]() | TM/HM |
![]() Magmortar #55 | ![]() | TM/HM |
![]() Elekid #56 | ![]() | TM/HM |
![]() Mankey #56 | ![]() | TM/HM |
![]() Electabuzz #57 | ![]() | TM/HM |
![]() Primeape #57 | ![]() | TM/HM |
![]() Electivire #58 | ![]() | TM/HM |
![]() Poliwhirl #61 | ![]() | TM/HM |
![]() Poliwrath #62 | ![]() ![]() | TM/HM |
![]() Abra #63 | ![]() | TM/HM |
![]() Grimer #64 | ![]() | TM/HM |
![]() Kadabra #64 | ![]() | TM/HM |
![]() Alakazam #65 | ![]() | TM/HM |
![]() Muk #65 | ![]() | TM/HM |
![]() Machop #66 | ![]() | TM/HM |
![]() Machoke #67 | ![]() | TM/HM |
![]() Machamp #68 | ![]() | TM/HM |
![]() Timburr #73 | ![]() | TM/HM |
![]() Geodude #74 | ![]() ![]() | TM/HM |
![]() Gurdurr #74 | ![]() | TM/HM |
![]() Conkeldurr #75 | ![]() | TM/HM |
![]() Graveler #75 | ![]() ![]() | TM/HM |
![]() Drilbur #76 | ![]() | TM/HM |
![]() Golem #76 | ![]() ![]() | TM/HM |

PhysicalFling
Dark-type move
Introduced
Generation IV
Power
-
Accuracy
100
PP
10
Priority
0
Machine
TM56
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() | Physical | - | 50 | 100 | 10 | 48 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Beat Up | ![]() | Physical | - | - | 100 | 10 | 14 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 100 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Crunch | ![]() | Physical | - | 80 | 100 | 15 | 93 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| Dark Pulse | ![]() | Special | - | 80 | 100 | 15 | 106 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Dark Void | ![]() | Status | - | - | 80 | 10 | 1 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
| Embargo | ![]() | Status | - | 100 | 15 | 73 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| Fake Tears | ![]() | Status | - | - | 100 | 20 | 33 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Feint Attack | ![]() | Physical | - | 60 | - | 20 | 82 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Flatter | ![]() | Status | - | - | 100 | 15 | 17 | Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat. |
| Foul Play | ![]() | Physical | - | 95 | 100 | 15 | 84 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |
| Hone Claws | ![]() | Status | - | - | 15 | 147 | The user sharpens its claws to boost its Attack stat and accuracy. | |
| Knock Off | ![]() | Physical | - | 20 | 100 | 20 | 178 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Memento | ![]() | Status | - | - | 100 | 10 | 24 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| Nasty Plot | ![]() | Status | - | - | - | 20 | 49 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Night Daze | ![]() | Special | - | 85 | 95 | 10 | 2 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. |
| Night Slash | ![]() | Physical | - | 70 | 100 | 15 | 46 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Payback | ![]() | Physical | 50 | 100 | 10 | 194 | If the user moves after the target, this attack’s power will be doubled. | |
| Punishment | ![]() | Physical | - | - | 100 | 5 | 24 | This attack’s power increases the more the target has powered up with stat changes. |
| Pursuit | ![]() | Physical | - | 40 | 100 | 20 | 88 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Quash | ![]() | Status | - | 100 | 15 | 18 | The user suppresses the target and makes its move go last. | |
| Snarl | ![]() | Special | 55 | 95 | 15 | 55 | The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease. | |
| Snatch | ![]() | Status | - | - | - | 10 | 114 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Sucker Punch | ![]() | Physical | - | 80 | 100 | 5 | 45 | This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Switcheroo | ![]() | Status | - | - | 100 | 10 | 11 | The user trades held items with the target faster than the eye can follow. |
| Taunt | ![]() | Status | - | 100 | 20 | 200 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Thief | ![]() | Physical | 40 | 100 | 10 | 279 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. | |
| Torment | ![]() | Status | - | 100 | 15 | 148 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |



















































































































Special
Status