Poliwrath
#62 in the Black 2 and White 2 Pokédex • Tadpole Pokémon
Pokédex entries
Pokémon Black 2
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Pokémon White 2
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Details
Types


Category
Height
Weight
National Pokédex
Stats
Min
Max
HP
90
290
384
Attack
85
157
295
Defense
95
175
317
Sp. Atk
70
130
262
Sp. Def
90
166
306
Speed
70
130
262
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 Def |
| Catch rate | 45 |
| Base Exp. | 225 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Poliwag #60 | Level 25 | ![]() Poliwhirl #61 |
![]() Poliwhirl #61 | Use Water Stone | ![]() Poliwrath #62 |
![]() Poliwhirl #61 | Trade holding King’s Rock | ![]() Politoed #186 |
Encounters
Black 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Giant Chasm | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Wellspring Cave | Fishing in dark spots | 60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Wellspring Cave | Fishing in dark spots | 60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 71) | Fishing in dark spots | 50-60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 71) | Fishing in dark spots | 50-60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 75) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 75) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 78) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 78) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Relic Passage Relic Passage (Relic Castle entrance) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Relic Passage Relic Passage (Relic Castle entrance) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Clay Tunnel | Fishing in dark spots | 60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Clay Tunnel | Fishing in dark spots | 60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 23 | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 23 | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
White 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Giant Chasm | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Wellspring Cave | Fishing in dark spots | 60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Wellspring Cave | Fishing in dark spots | 60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 71) | Fishing in dark spots | 50-60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 71) | Fishing in dark spots | 50-60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 75) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 75) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 78) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Victory Road Victory Route 2 (unknown area 78) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Relic Passage Relic Passage (Relic Castle entrance) | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Relic Passage Relic Passage (Relic Castle entrance) | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Clay Tunnel | Fishing in dark spots | 60 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Clay Tunnel | Fishing in dark spots | 60 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 23 | Fishing in dark spots | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 23 | Fishing in dark spots | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Start | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Start | Submission | ![]() | Physical | 80 | 80 | 25 | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. |
| Start | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| 43 | Mind Reader | ![]() | Status | - | - | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| 53 | Circle Throw | ![]() | Physical | 60 | 90 | 10 | The target is thrown and switched. In the wild, a battle against a single Pokémon ends. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Belly Drum | ![]() | Status | - | - | 10 | Prior evolution: level-up (Lv. 31) | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Prior evolution: level-up (Lv. 21) | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Bubble | ![]() | Special | 20 | 100 | 30 | Prior evolution: level-up (Lv. 1) | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. |
| Encore | ![]() | Status | - | 100 | 5 | Prior evolution: egg | The user compels the target to keep using only the move it last used for three turns. |
| Endure | ![]() | Status | - | - | 10 | Prior evolution: egg | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Haze | ![]() | Status | - | - | 30 | Prior evolution: egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hydro Pump | ![]() | Special | 120 | 80 | 5 | Prior evolution: level-up (Lv. 38) | The target is blasted by a huge volume of water launched under great pressure. |
| Ice Ball | ![]() | Physical | 30 | 90 | 20 | Prior evolution: egg | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Mist | ![]() | Status | - | - | 30 | Prior evolution: egg | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Mud Bomb | ![]() | Special | 65 | 85 | 10 | Prior evolution: level-up (Lv. 41) | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| Mud Shot | ![]() | Special | 55 | 95 | 15 | Prior evolution: level-up (Lv. 28) | The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed. |
| Refresh | ![]() | Status | - | - | 20 | Prior evolution: egg | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Splash | ![]() | Status | - | - | 40 | Prior evolution: egg | The user just flops and splashes around to no effect at all... |
| Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | Prior evolution: level-up (Lv. 35) | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| Water Gun | ![]() | Special | 40 | 100 | 25 | Prior evolution: level-up (Lv. 11) | The target is blasted with a forceful shot of water. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | Prior evolution: egg | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Water Sport | ![]() | Status | - | - | 15 | Prior evolution: level-up (Lv. 1) | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Captivate | ![]() | Status | - | 100 | 20 | PokéTransfer from Generation IV | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Defense Curl | ![]() | Status | - | - | 40 | Generation III → Pal Park → Generation IV → PokéTransfer | The user curls up to conceal weak spots and raise its Defense stat. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | PokéTransfer from Generation IV | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | PokéTransfer from Generation IV | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mimic | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | PokéTransfer from Generation IV | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | Varies | Physical | - | 100 | 15 | PokéTransfer from Generation IV | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | PokéTransfer from Generation IV | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer | Traps foes in a violent swirling whirlpool for four to five turns. |
Traits
Water Absorb
Ability Slot 1
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.
Damp
Ability Slot 2
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.

















































Physical
Special
Status



