Poliwrath
#62 in the Black 2 and White 2 Pokédex • Tadpole Pokémon
Poliwrath
#62 in the Black 2 and White 2 Pokédex • Tadpole Pokémon
Stats
Min
Max
HP
90
290
384
Attack
95
175
317
Defense
95
175
317
Sp. Atk
70
130
262
Sp. Def
90
166
306
Speed
70
130
262
Total
510
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Poliwrath
Tadpole Pokémon


Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 Def |
| Catch rate | 45 |
| Base Exp. | 230 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Pokémon White 2
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Poliwag #60 | Level 25 | ![]() Poliwhirl #61 |
![]() Poliwhirl #61 | Use Water Stone | ![]() Poliwrath #62 |
![]() Poliwhirl #61 | Trade holding King’s Rock | ![]() Politoed #186 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm | Fishing in dark spots | 50-70 | 4% | - |
Giant Chasm | Fishing in dark spots | 50-70 | 1% | - |
Wellspring Cave | Fishing in dark spots | 60 | 4% | - |
Wellspring Cave | Fishing in dark spots | 60 | 1% | - |
Victory Road Victory Road 2 (unknown area 71) | Fishing in dark spots | 50-60 | 4% | - |
Victory Road Victory Road 2 (unknown area 71) | Fishing in dark spots | 50-60 | 1% | - |
Victory Road Victory Road 2 (unknown area 75) | Fishing in dark spots | 50-70 | 4% | - |
Victory Road Victory Road 2 (unknown area 75) | Fishing in dark spots | 50-70 | 1% | - |
Victory Road Victory Road 2 (unknown area 78) | Fishing in dark spots | 50-70 | 4% | - |
Victory Road Victory Road 2 (unknown area 78) | Fishing in dark spots | 50-70 | 1% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Fishing in dark spots | 50-70 | 4% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Fishing in dark spots | 50-70 | 1% | - |
Clay Tunnel | Fishing in dark spots | 60 | 4% | - |
Clay Tunnel | Fishing in dark spots | 60 | 1% | - |
Route 23 Road 23 | Fishing in dark spots | 50-70 | 4% | - |
Route 23 Road 23 | Fishing in dark spots | 50-70 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm | Fishing in dark spots | 50-70 | 4% | - |
Giant Chasm | Fishing in dark spots | 50-70 | 1% | - |
Wellspring Cave | Fishing in dark spots | 60 | 4% | - |
Wellspring Cave | Fishing in dark spots | 60 | 1% | - |
Victory Road Victory Road 2 (unknown area 71) | Fishing in dark spots | 50-60 | 4% | - |
Victory Road Victory Road 2 (unknown area 71) | Fishing in dark spots | 50-60 | 1% | - |
Victory Road Victory Road 2 (unknown area 75) | Fishing in dark spots | 50-70 | 4% | - |
Victory Road Victory Road 2 (unknown area 75) | Fishing in dark spots | 50-70 | 1% | - |
Victory Road Victory Road 2 (unknown area 78) | Fishing in dark spots | 50-70 | 4% | - |
Victory Road Victory Road 2 (unknown area 78) | Fishing in dark spots | 50-70 | 1% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Fishing in dark spots | 50-70 | 4% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Fishing in dark spots | 50-70 | 1% | - |
Clay Tunnel | Fishing in dark spots | 60 | 4% | - |
Clay Tunnel | Fishing in dark spots | 60 | 1% | - |
Route 23 Road 23 | Fishing in dark spots | 50-70 | 4% | - |
Route 23 Road 23 | Fishing in dark spots | 50-70 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Start | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Start | Submission | ![]() | Physical | 80 | 80 | 25 | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. |
| Start | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| 43 | Mind Reader | ![]() | Status | - | - | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| 53 | Circle Throw | ![]() | Physical | 60 | 90 | 10 | The target is thrown and switched. In the wild, a battle against a single Pokémon ends. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Traits
Water Absorb
Ability Slot 1
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.
Damp
Ability Slot 2
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.













































Physical
Special
Status

