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B2/W2 / Pokédex

Poliwrath

Back to Pokédex

Poliwrath

#62 in the Black 2 and White 2 Pokédex • Tadpole Pokémon

Poliwrath sprite

Normal

Shiny Poliwrath sprite

Shiny

Pokédex entries

Pokémon Black 2

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Pokémon White 2

With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.

Details

Types

WaterFighting

Category

Tadpole Pokémon

Height

1.3 m (4'03")

Weight

54 kg (119 lbs)

National Pokédex

#0062

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

85

157

295

Defense

95

175

317

Sp. Atk

70

130

262

Sp. Def

90

166

306

Speed

70

130

262

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Poliwrath, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Def
Catch rate
45
Base Exp.
225

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Giant Chasm

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Giant Chasm

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Wellspring Cave

Fishing in dark spots604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Wellspring Cave

Fishing in dark spots601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 71)

Fishing in dark spots50-604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 71)

Fishing in dark spots50-601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 75)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 75)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 78)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 78)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Relic Passage

Relic Passage (Relic Castle entrance)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Relic Passage

Relic Passage (Relic Castle entrance)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Clay Tunnel

Fishing in dark spots604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Clay Tunnel

Fishing in dark spots601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 23

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 23

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

White 2
LocationMethodLevelChanceConditions

Giant Chasm

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Giant Chasm

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Wellspring Cave

Fishing in dark spots604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Wellspring Cave

Fishing in dark spots601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 71)

Fishing in dark spots50-604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 71)

Fishing in dark spots50-601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 75)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 75)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 78)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Victory Road

Victory Route 2 (unknown area 78)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Relic Passage

Relic Passage (Relic Castle entrance)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Relic Passage

Relic Passage (Relic Castle entrance)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Clay Tunnel

Fishing in dark spots604%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Clay Tunnel

Fishing in dark spots601%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 23

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 23

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

StartBubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

StartSubmissionFightingPhysical808025

The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

32Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. It confuses the target if it hits.

43Mind ReaderNormalStatus--5

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

53Circle ThrowFightingPhysical609010

The target is thrown and switched. In the wild, a battle against a single Pokémon ends.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Belly DrumNormalStatus--10

Prior evolution: level-up (Lv. 31)

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Body SlamNormalPhysical8510015

Prior evolution: level-up (Lv. 21)

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

BubbleWaterSpecial2010030

Prior evolution: level-up (Lv. 1)

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

EncoreNormalStatus-1005

Prior evolution: egg

The user compels the target to keep using only the move it last used for three turns.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Hydro PumpWaterSpecial120805

Prior evolution: level-up (Lv. 38)

The target is blasted by a huge volume of water launched under great pressure.

Ice BallIcePhysical309020

Prior evolution: egg

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

MistIceStatus--30

Prior evolution: egg

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Mud BombGroundSpecial658510

Prior evolution: level-up (Lv. 41)

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Mud ShotGroundSpecial559515

Prior evolution: level-up (Lv. 28)

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

RefreshNormalStatus--20

Prior evolution: egg

The user rests to cure itself of a poisoning, burn, or paralysis.

SplashNormalStatus--40

Prior evolution: egg

The user just flops and splashes around to no effect at all...

Wake-Up SlapFightingPhysical6010010

Prior evolution: level-up (Lv. 35)

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Water GunWaterSpecial4010025

Prior evolution: level-up (Lv. 11)

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020

Prior evolution: egg

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water SportWaterStatus--15

Prior evolution: level-up (Lv. 1)

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Vacuum WaveFightingSpecial4010030

PokéTransfer from Generation IV

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Damp

Ability Slot 2

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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