Golduck
#29 in the Black 2 and White 2 Pokédex • Duck Pokémon
Golduck
#29 in the Black 2 and White 2 Pokédex • Duck Pokémon
Stats
Min
Max
HP
80
270
364
Attack
82
152
289
Defense
78
144
280
Sp. Atk
95
175
317
Sp. Def
80
148
284
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Golduck
Duck Pokémon

Growth
| Pokédexes | Updated Unova #29 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 75 |
| Base Exp. | 175 |
Lore

Pokémon Black 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.

Pokémon White 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #28 | Level 33 | ![]() Golduck #29 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 40 | 20% | - |
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 42 | 5% | - |
Village Bridge | Walking in tall grass or a cave | 36 | 20% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 38 | 5% | - |
Route 11 Road 11 | Walking in dark grass | 40 | 20% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 36 | 20% | - |
Route 14 Road 14 | Walking in dark grass | 37 | 20% | - |
Route 14 Road 14 | Walking in dark grass | 39 | 4% | - |
Route 14 Road 14 | Walking in dark grass | 39 | 1% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 34 | 20% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 35 | 4% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 35 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in tall grass or a cave | 34 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 34 | 20% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 35 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Nature Sanctuary | Walking in dark grass | 65 | 10% | - |
Nature Sanctuary | Walking in tall grass or a cave | 57 | 10% | - |
Route 22 Road 22 | Walking in dark grass | 45 | 10% | - |
Route 22 Road 22 | Walking in tall grass or a cave | 40 | 10% | - |
Route 23 Road 23 | Walking in dark grass | 55 | 10% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 50 | 10% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 10% | - |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 40 | 20% | - |
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 42 | 5% | - |
Village Bridge | Walking in tall grass or a cave | 36 | 20% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 38 | 5% | - |
Route 11 Road 11 | Walking in dark grass | 40 | 20% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 36 | 20% | - |
Route 14 Road 14 | Walking in dark grass | 38 | 20% | - |
Route 14 Road 14 | Walking in dark grass | 39 | 4% | - |
Route 14 Road 14 | Walking in dark grass | 39 | 1% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 34 | 20% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 35 | 4% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 35 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in tall grass or a cave | 34 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 34 | 20% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 35 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Nature Sanctuary | Walking in dark grass | 65 | 10% | - |
Nature Sanctuary | Walking in tall grass or a cave | 57 | 10% | - |
Route 22 Road 22 | Walking in dark grass | 45 | 10% | - |
Route 22 Road 22 | Walking in tall grass or a cave | 40 | 10% | - |
Route 23 Road 23 | Walking in dark grass | 55 | 10% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 50 | 10% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 10% | - |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the target to inflict damage. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 4 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 8 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 11 | Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| 15 | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 18 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 22 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
| 25 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| 29 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 38 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 43 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 49 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 54 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 60 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Traits
Damp
Ability Slot 1
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Ability Slot 2
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.




































Physical
Status
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