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B2/W2 / Pokédex

Golduck

Back to Pokédex

Golduck

#29 in the Black 2 and White 2 Pokédex • Duck Pokémon

Golduck sprite

Normal

Shiny Golduck sprite

Shiny

Pokédex entries

Pokémon Black 2

When its forehead shines mysteriously, Golduck can use the full extent of its power.

Pokémon White 2

When its forehead shines mysteriously, Golduck can use the full extent of its power.

Details

Type

Water

Category

Duck Pokémon

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

National Pokédex

#0055

Pokédex

#29

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

82

152

289

Defense

78

144

280

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Golduck, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #29
EV yield
2 SpA
Catch rate
75
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#28

Level 33

Golduck

Golduck

#29

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Village Bridge

Walking in dark grass4020%

-

Village Bridge

Walking in dark grass4110%

-

Village Bridge

Walking in dark grass425%

-

Village Bridge

Walking in tall grass or a cave3620%

-

Village Bridge

Walking in tall grass or a cave3710%

-

Village Bridge

Walking in tall grass or a cave385%

-

Route 11

Walking in dark grass4020%

-

Route 11

Walking in tall grass or a cave3620%

-

Route 14

Walking in dark grass3720%

-

Route 14

Walking in dark grass394%

-

Route 14

Walking in dark grass391%

-

Route 14

Walking in tall grass or a cave3420%

-

Route 14

Walking in tall grass or a cave354%

-

Route 14

Walking in tall grass or a cave351%

-

Abundant Shrine

Walking in dark grass3810%

-

Abundant Shrine

Walking in tall grass or a cave3410%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3420%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3510%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave364%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave361%

-

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave4010%

-

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave4010%

-

Nature Preserve

Walking in dark grass6510%

-

Nature Preserve

Walking in tall grass or a cave5710%

-

Route 22

Walking in dark grass4510%

-

Route 22

Walking in tall grass or a cave4010%

-

Route 23

Walking in dark grass5510%

-

Route 23

Walking in tall grass or a cave5010%

-

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-542%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Abundant Shrine

Abundant Shrine (Hidden Grotto – Shrine)

Finding a Pokemon in a Hidden Grotto35-394%

Without a Grotto Pass Power: 4% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

White 2
LocationMethodLevelChanceConditions

Village Bridge

Walking in dark grass4020%

-

Village Bridge

Walking in dark grass4110%

-

Village Bridge

Walking in dark grass425%

-

Village Bridge

Walking in tall grass or a cave3620%

-

Village Bridge

Walking in tall grass or a cave3710%

-

Village Bridge

Walking in tall grass or a cave385%

-

Route 11

Walking in dark grass4020%

-

Route 11

Walking in tall grass or a cave3620%

-

Route 14

Walking in dark grass3820%

-

Route 14

Walking in dark grass394%

-

Route 14

Walking in dark grass391%

-

Route 14

Walking in tall grass or a cave3420%

-

Route 14

Walking in tall grass or a cave354%

-

Route 14

Walking in tall grass or a cave351%

-

Abundant Shrine

Walking in dark grass3810%

-

Abundant Shrine

Walking in tall grass or a cave3410%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3420%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3510%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave364%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave361%

-

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave4010%

-

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave4010%

-

Nature Preserve

Walking in dark grass6510%

-

Nature Preserve

Walking in tall grass or a cave5710%

-

Route 22

Walking in dark grass4510%

-

Route 22

Walking in tall grass or a cave4010%

-

Route 23

Walking in dark grass5510%

-

Route 23

Walking in tall grass or a cave5010%

-

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-542%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Abundant Shrine

Abundant Shrine (Hidden Grotto – Shrine)

Finding a Pokemon in a Hidden Grotto35-394%

Without a Grotto Pass Power: 4% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

StartAqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

8Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

11DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

18Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

22Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes for two to five times in quick succession.

25ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

29Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

32Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

38SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

43Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

49AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

54Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

60Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Confuse RayGhostStatus-10010

Prior evolution: egg

The target is exposed to a sinister ray that triggers confusion.

Cross ChopFightingPhysical100805

Prior evolution: egg

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

EncoreNormalStatus-1005

Prior evolution: egg

The user compels the target to keep using only the move it last used for three turns.

ForesightNormalStatus--40

Prior evolution: egg

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Future SightPsychicSpecial10010010

Prior evolution: egg

Two turns after this move is used, a hunk of psychic energy attacks the target.

HypnosisPsychicStatus-6020

Prior evolution: egg

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Mud BombGroundSpecial658510

Prior evolution: egg

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

PsybeamPsychicSpecial6510020

Prior evolution: egg

The target is attacked with a peculiar ray. It may also cause confusion.

RefreshNormalStatus--20

Prior evolution: egg

The user rests to cure itself of a poisoning, burn, or paralysis.

Secret PowerNormalPhysical7010020

Prior evolution: egg

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

SynchronoisePsychicSpecial7010015

Prior evolution: egg

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

YawnNormalStatus--10

Prior evolution: egg

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

BrineWaterSpecial6510010

PokéTransfer from Generation IV

If the target’s HP is down to about half, this attack will hit with double the power.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fury CutterBugPhysical209520

PokéTransfer from Generation IV

The target is slashed with scythes or claws. Its power increases if it hits in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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