Golduck
#29 in the Black 2 and White 2 Pokédex • Duck Pokémon
Pokédex entries
Pokémon Black 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Pokémon White 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
80
270
364
Attack
82
152
289
Defense
78
144
280
Sp. Atk
95
175
317
Sp. Def
80
148
284
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Unova #29 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 75 |
| Base Exp. | 175 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #28 | Level 33 | ![]() Golduck #29 |
Encounters
Black 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 40 | 20% | - |
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 42 | 5% | - |
Village Bridge | Walking in tall grass or a cave | 36 | 20% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 38 | 5% | - |
Route 11 | Walking in dark grass | 40 | 20% | - |
Route 11 | Walking in tall grass or a cave | 36 | 20% | - |
Route 14 | Walking in dark grass | 37 | 20% | - |
Route 14 | Walking in dark grass | 39 | 4% | - |
Route 14 | Walking in dark grass | 39 | 1% | - |
Route 14 | Walking in tall grass or a cave | 34 | 20% | - |
Route 14 | Walking in tall grass or a cave | 35 | 4% | - |
Route 14 | Walking in tall grass or a cave | 35 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in tall grass or a cave | 34 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 34 | 20% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 35 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Nature Preserve | Walking in dark grass | 65 | 10% | - |
Nature Preserve | Walking in tall grass or a cave | 57 | 10% | - |
Route 22 | Walking in dark grass | 45 | 10% | - |
Route 22 | Walking in tall grass or a cave | 40 | 10% | - |
Route 23 | Walking in dark grass | 55 | 10% | - |
Route 23 | Walking in tall grass or a cave | 50 | 10% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 2% | Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 4% | Without a Grotto Pass Power: 4% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes |
White 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 40 | 20% | - |
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 42 | 5% | - |
Village Bridge | Walking in tall grass or a cave | 36 | 20% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 38 | 5% | - |
Route 11 | Walking in dark grass | 40 | 20% | - |
Route 11 | Walking in tall grass or a cave | 36 | 20% | - |
Route 14 | Walking in dark grass | 38 | 20% | - |
Route 14 | Walking in dark grass | 39 | 4% | - |
Route 14 | Walking in dark grass | 39 | 1% | - |
Route 14 | Walking in tall grass or a cave | 34 | 20% | - |
Route 14 | Walking in tall grass or a cave | 35 | 4% | - |
Route 14 | Walking in tall grass or a cave | 35 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in tall grass or a cave | 34 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 34 | 20% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 35 | 10% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Seaside Cave Seaside Cave (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Nature Preserve | Walking in dark grass | 65 | 10% | - |
Nature Preserve | Walking in tall grass or a cave | 57 | 10% | - |
Route 22 | Walking in dark grass | 45 | 10% | - |
Route 22 | Walking in tall grass or a cave | 40 | 10% | - |
Route 23 | Walking in dark grass | 55 | 10% | - |
Route 23 | Walking in tall grass or a cave | 50 | 10% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 2% | Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 4% | Without a Grotto Pass Power: 4% chance per regeneration; Hidden Ability Swift Swim; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the target to inflict damage. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 4 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 8 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 11 | Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| 15 | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 18 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 22 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
| 25 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| 29 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 38 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 43 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 49 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 54 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 60 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Confuse Ray | ![]() | Status | - | 100 | 10 | Prior evolution: egg | The target is exposed to a sinister ray that triggers confusion. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | Prior evolution: egg | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Encore | ![]() | Status | - | 100 | 5 | Prior evolution: egg | The user compels the target to keep using only the move it last used for three turns. |
| Foresight | ![]() | Status | - | - | 40 | Prior evolution: egg | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Future Sight | ![]() | Special | 100 | 100 | 10 | Prior evolution: egg | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Prior evolution: egg | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Mud Bomb | ![]() | Special | 65 | 85 | 10 | Prior evolution: egg | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | Prior evolution: egg | The target is attacked with a peculiar ray. It may also cause confusion. |
| Refresh | ![]() | Status | - | - | 20 | Prior evolution: egg | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Prior evolution: egg | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Synchronoise | ![]() | Special | 70 | 100 | 15 | Prior evolution: egg | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Yawn | ![]() | Status | - | - | 10 | Prior evolution: egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Brine | ![]() | Special | 65 | 100 | 10 | PokéTransfer from Generation IV | If the target’s HP is down to about half, this attack will hit with double the power. |
| Captivate | ![]() | Status | - | 100 | 20 | PokéTransfer from Generation IV | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Endure | ![]() | Status | - | - | 10 | PokéTransfer from Generation IV | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | PokéTransfer from Generation IV | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Fury Cutter | ![]() | Physical | 20 | 95 | 20 | PokéTransfer from Generation IV | The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | PokéTransfer from Generation IV | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | PokéTransfer from Generation IV | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | Varies | Physical | - | 100 | 15 | PokéTransfer from Generation IV | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Swift | ![]() | Special | 60 | - | 20 | PokéTransfer from Generation IV | Star-shaped rays are shot at the opposing team. This attack never misses. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer | Traps foes in a violent swirling whirlpool for four to five turns. |
Traits
Damp
Ability Slot 1
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Ability Slot 2
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.








































Physical
Status
Special









