Elekid
#56 in the Black 2 and White 2 Pokédex • Electric Pokémon
Elekid
#56 in the Black 2 and White 2 Pokédex • Electric Pokémon
Stats
Min
Max
HP
45
200
294
Attack
63
117
247
Defense
37
71
190
Sp. Atk
65
121
251
Sp. Def
55
103
229
Speed
95
175
317
Total
360
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Elekid
Electric Pokémon

Growth
| Pokédexes | Updated Unova #56 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 45 |
| Base Exp. | 72 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Black 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.

Pokémon White 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Elekid #56 | Level 30 | ![]() Electabuzz #57 |
![]() Electabuzz #57 | Trade holding Electirizer | ![]() Electivire #58 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Virbank Complex Virbank Complex (outer) | Walking in tall grass or a cave | 10 | 10% | - |
Virbank Complex Virbank Complex (outer) | Walking in tall grass or a cave | 11 | 5% | - |
Virbank Complex Virbank Complex (inner) | Walking in dark grass | 11 | 20% | - |
Virbank Complex Virbank Complex (inner) | Walking in dark grass | 13 | 5% | - |
Virbank Complex Virbank Complex (inner) | Walking in tall grass or a cave | 10 | 20% | - |
Virbank Complex Virbank Complex (inner) | Walking in tall grass or a cave | 12 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 5 | Thunder Shock | ![]() | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 8 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 12 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| 15 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| 19 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 22 | Electro Ball | ![]() | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 26 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 29 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| 33 | Discharge | ![]() | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 36 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| 40 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| 43 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM72 | Volt Switch | ![]() | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM93 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Feint | ![]() | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Hammer Arm | ![]() | Physical | 100 | 90 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Karate Chop | ![]() | Physical | 50 | 100 | 25 | The target is attacked with a sharp chop. Critical hits land more easily. |
| Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Rolling Kick | ![]() | Physical | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. It may also make the target flinch. |
Traits
Static
Ability Slot 1
Contact with the Pokémon may cause paralysis.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Vital Spirit(Hidden Ability)
Prevents the Pokémon from falling asleep.
Prevents sleep.




































Status
Physical
Special








