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B2/W2 / Pokédex

Linoone

Back to Pokédex

Linoone

#264 in the Black 2 and White 2 Pokédex • Rushing Pokémon

Linoone sprite

Normal

Shiny Linoone sprite

Shiny

Pokédex entries

Pokémon Black 2

It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.

Pokémon White 2

It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.

Details

Type

Normal

Category

Rushing Pokémon

Height

0.5 m (1'08")

Weight

32.5 kg (71.7 lbs)

National Pokédex

#0264

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

360

Attack

70

130

262

Defense

61

114

243

Sp. Atk

50

94

218

Sp. Def

61

114

243

Speed

100

184

328

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Linoone, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Linoone doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zigzagoon

Zigzagoon

#263

Level 20

Linoone

Linoone

#264

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartSwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

13Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

17Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

23Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

29Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes for two to five times in quick succession.

35CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

41BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

47SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

53RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

59Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

65FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
CharmNormalStatus-10020

Prior evolution: egg

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

FlailNormalPhysical-10015

Prior evolution: level-up (Lv. 37)

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Mud-SlapGroundSpecial2010010

Prior evolution: egg

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Pin MissileBugPhysical148520

Prior evolution: level-up (Lv. 25)

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

PursuitDarkPhysical4010020

Prior evolution: egg

An attack move that inflicts double damage if used on a target that is switching out of battle.

Rock ClimbNormalPhysical908520

Prior evolution: egg

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Simple BeamNormalStatus-10015

Prior evolution: egg

The user’s mysterious psychic wave changes the target’s Ability to Simple.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fury CutterBugPhysical209520

PokéTransfer from Generation IV

The target is slashed with scythes or claws. Its power increases if it hits in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Pickup

Ability Slot 1

The Pokémon may pick up items.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Gluttony

Ability Slot 2

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Quick Feet(Hidden Ability)

Boosts Speed if there is a status problem.

Increases Speed to 1.5× with a major status ailment.

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