Watchog
#11 in the Black 2 and White 2 Pokédex • Lookout Pokémon
Watchog
#11 in the Black 2 and White 2 Pokédex • Lookout Pokémon
Stats
Min
Max
HP
60
230
324
Attack
85
157
295
Defense
69
128
260
Sp. Atk
60
112
240
Sp. Def
69
128
260
Speed
77
143
278
Total
420
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Watchog
Lookout Pokémon

Growth
| Pokédexes | Updated Unova #11 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 255 |
| Base Exp. | 147 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.

Pokémon White 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Patrat #10 | Level 20 | ![]() Watchog #11 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dreamyard | Walking in dark grass | 64 | 20% | - |
Dreamyard | Walking in dark grass | 67 | 4% | - |
Dreamyard | Walking in dark grass | 67 | 1% | - |
Dreamyard | Walking in tall grass or a cave | 56 | 20% | - |
Dreamyard | Walking in tall grass or a cave | 59 | 4% | - |
Dreamyard | Walking in tall grass or a cave | 59 | 1% | - |
Dreamyard Dreamyard (B1F) | Walking in dark grass | 65 | 10% | - |
P2 Laboratory | Walking in tall grass or a cave | 56 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 64 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 66 | 10% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 5% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 4% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 1% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 56 | 20% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 58 | 10% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 5% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 4% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 1% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 56 | 20% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 5% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 4% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 1% | - |
Route 3 Road 3 | Walking in dark grass | 63 | 20% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 55 | 20% | - |
Route 7 Road 7 | Walking in dark grass | 34 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Spring |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Summer |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Autumn |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Spring |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Summer |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Autumn |
Route 7 Road 7 | Walking in tall grass or a cave | 31 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Spring |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Summer |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Autumn |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Spring |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Summer |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Autumn |
Route 18 Road 18 | Walking in dark grass | 64 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 56 | 10% | - |
Route 2 Route 2 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 55-59 | 75% | - |
Route 7 Unova Route 7 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 30-34 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dreamyard | Walking in dark grass | 64 | 20% | - |
Dreamyard | Walking in dark grass | 67 | 4% | - |
Dreamyard | Walking in dark grass | 67 | 1% | - |
Dreamyard | Walking in tall grass or a cave | 56 | 20% | - |
Dreamyard | Walking in tall grass or a cave | 59 | 4% | - |
Dreamyard | Walking in tall grass or a cave | 59 | 1% | - |
Dreamyard Dreamyard (B1F) | Walking in dark grass | 65 | 10% | - |
P2 Laboratory | Walking in tall grass or a cave | 56 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 64 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 66 | 10% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 5% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 4% | - |
Route 1 Road 1 | Walking in dark grass | 67 | 1% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 56 | 20% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 58 | 10% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 5% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 4% | - |
Route 1 Road 1 | Walking in tall grass or a cave | 59 | 1% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 56 | 20% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 5% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 4% | - |
Route 2 Road 2 | Walking in tall grass or a cave | 59 | 1% | - |
Route 3 Road 3 | Walking in dark grass | 63 | 20% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 55 | 20% | - |
Route 7 Road 7 | Walking in dark grass | 34 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Spring |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Summer |
Route 7 Road 7 | Walking in dark grass | 36 | 4% | During Autumn |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Spring |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Summer |
Route 7 Road 7 | Walking in dark grass | 36 | 1% | During Autumn |
Route 7 Road 7 | Walking in tall grass or a cave | 31 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Spring |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Summer |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 4% | During Autumn |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Spring |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Summer |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 1% | During Autumn |
Route 18 Road 18 | Walking in dark grass | 64 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 56 | 10% | - |
Route 2 Route 2 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 55-59 | 75% | - |
Route 7 Unova Route 7 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 30-34 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Start | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 3 | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 6 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 8 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 11 | Detect | ![]() | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 13 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing its accuracy. |
| 16 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| 18 | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 20 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 22 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. |
| 25 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| 29 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 32 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 36 | Mean Look | ![]() | Status | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 39 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 43 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Gunk Shot | ![]() | Physical | 120 | 70 | 5 | The user shoots filthy garbage at the target to attack. It may also poison the target. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Traits
Illuminate
Ability Slot 1
Raises the likelihood of meeting wild Pokémon.
Doubles the wild encounter rate.
Keen Eye
Ability Slot 2
Prevents other Pokémon from lowering accuracy.
Prevents accuracy from being lowered.
Analytic(Hidden Ability)
Boosts move power when the Pokémon moves last.
Strengthens moves to 1.3× their power when moving last.
































Physical
Status



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