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B2/W2 / Pokédex

Patrat

Patrat

#10 in the Black 2 and White 2 Pokédex • Scout Pokémon

Patrat

#10 in the Black 2 and White 2 Pokédex • Scout Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

55

103

229

Defense

39

74

194

Sp. Atk

35

67

185

Sp. Def

39

74

194

Speed

42

80

201

Total

255

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Samurott

Watchog

Patrat normal sprite

Normal

Shiny Patrat sprite

Shiny

Patrat

Scout Pokémon

#10
Normal

Height

0.5 m (1'08")

Weight

11.6 kg (25.6 lbs)

Abilities

Run AwayKeen EyeAnalytic(Hidden Ability)

It's Super Effective

Damage multipliers Patrat takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #10
EV yield
1 Atk
Catch rate
255
Base Exp.
51

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Pokémon White 2 box art

Pokémon White 2

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Patrat

Patrat

#10

Level 20

Watchog

Watchog

#11

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Floccesy Ranch

Floccesy Ranch (inner)

Walking in tall grass or a cave510%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave1020%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave1110%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave131%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass1110%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass134%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass141%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave1010%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave131%

-

Route 19

Road 19

Walking in rustling grass220%

-

Route 19

Road 19

Walking in rustling grass220%

-

Route 19

Road 19

Walking in rustling grass310%

-

Route 19

Road 19

Walking in rustling grass310%

-

Route 19

Road 19

Walking in rustling grass410%

-

Route 19

Road 19

Walking in rustling grass410%

-

Route 19

Road 19

Walking in rustling grass45%

-

Route 19

Road 19

Walking in rustling grass45%

-

Route 19

Road 19

Walking in rustling grass44%

-

Route 19

Road 19

Walking in rustling grass44%

-

Route 19

Road 19

Walking in rustling grass41%

-

Route 19

Road 19

Walking in rustling grass41%

-

Route 19

Road 19

Walking in tall grass or a cave220%

-

Route 19

Road 19

Walking in tall grass or a cave310%

-

Route 19

Road 19

Walking in tall grass or a cave410%

-

Route 19

Road 19

Walking in tall grass or a cave45%

-

Route 19

Road 19

Walking in tall grass or a cave44%

-

Route 19

Road 19

Walking in tall grass or a cave41%

-

Route 20

Road 20

Walking in dark grass1010%

-

Route 20

Road 20

Walking in dark grass1010%

-

Route 20

Road 20

Walking in tall grass or a cave310%

-

Route 20

Road 20

Walking in tall grass or a cave310%

-

White 2
LocationMethodLevelChanceConditions

Floccesy Ranch

Floccesy Ranch (inner)

Walking in tall grass or a cave510%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave1020%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave1110%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (outer)

Walking in tall grass or a cave131%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass1110%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass134%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass141%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave1010%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave131%

-

Route 19

Road 19

Walking in rustling grass220%

-

Route 19

Road 19

Walking in rustling grass220%

-

Route 19

Road 19

Walking in rustling grass310%

-

Route 19

Road 19

Walking in rustling grass310%

-

Route 19

Road 19

Walking in rustling grass410%

-

Route 19

Road 19

Walking in rustling grass410%

-

Route 19

Road 19

Walking in rustling grass45%

-

Route 19

Road 19

Walking in rustling grass45%

-

Route 19

Road 19

Walking in rustling grass44%

-

Route 19

Road 19

Walking in rustling grass44%

-

Route 19

Road 19

Walking in rustling grass41%

-

Route 19

Road 19

Walking in rustling grass41%

-

Route 19

Road 19

Walking in tall grass or a cave220%

-

Route 19

Road 19

Walking in tall grass or a cave310%

-

Route 19

Road 19

Walking in tall grass or a cave410%

-

Route 19

Road 19

Walking in tall grass or a cave45%

-

Route 19

Road 19

Walking in tall grass or a cave44%

-

Route 19

Road 19

Walking in tall grass or a cave41%

-

Route 20

Road 20

Walking in dark grass1010%

-

Route 20

Road 20

Walking in dark grass1010%

-

Route 20

Road 20

Walking in tall grass or a cave310%

-

Route 20

Road 20

Walking in tall grass or a cave310%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

3LeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

6BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

8BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

11DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

13Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

16CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

18HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

21Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

23After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

26Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

28Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

31Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

33Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

36SlamNormalPhysical807520

The target is slammed with a long tail, vines, etc., to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Keen Eye

Ability Slot 2

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Analytic(Hidden Ability)

Boosts move power when the Pokémon moves last.

Strengthens moves to 1.3× their power when moving last.

#9

Samurott

#11

Watchog

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