Azumarill
#32 in the Black 2 and White 2 Pokédex • Aqua Rabbit Pokémon
Pokédex entries
Pokémon Black 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Pokémon White 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
100
310
404
Attack
50
94
218
Defense
80
148
284
Sp. Atk
50
94
218
Sp. Def
80
148
284
Speed
50
94
218
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Unova #32 |
|---|---|
| EV yield | 3 HP |
| Catch rate | 75 |
| Base Exp. | 185 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Azurill #30 | Level up with friendship 220 or higher. | ![]() Marill #31 |
![]() Marill #31 | Level 18 | ![]() Azumarill #32 |
Encounters
Black 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (inside) | Surfing in dark spots | 50-60 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Surfing in dark spots | 50-60 | 1% | - |
Village Bridge | Surfing in dark spots | 30-40 | 5% | - |
Village Bridge | Walking in rustling grass | 39 | 4% | - |
Village Bridge | Walking in rustling grass | 39 | 1% | - |
Route 6 | Surfing in dark spots | 10-30 | 4% | - |
Route 6 | Surfing in dark spots | 10-30 | 1% | - |
Route 6 | Walking in rustling grass | 26 | 5% | - |
Route 11 | Walking in rustling grass | 39 | 4% | - |
Route 11 | Walking in rustling grass | 39 | 1% | - |
Abundant Shrine | Surfing in dark spots | 30-40 | 4% | - |
Abundant Shrine | Surfing in dark spots | 30-40 | 1% | - |
Victory Road Victory Route 2 (unknown area 71) | Surfing in dark spots | 40-50 | 4% | - |
Victory Road Victory Route 2 (unknown area 71) | Surfing in dark spots | 40-50 | 1% | - |
Victory Road Victory Route 2 (unknown area 75) | Surfing in dark spots | 40-70 | 4% | - |
Victory Road Victory Route 2 (unknown area 75) | Surfing in dark spots | 40-70 | 1% | - |
Victory Road Victory Route 2 (unknown area 78) | Surfing in dark spots | 40-50 | 4% | - |
Victory Road Victory Route 2 (unknown area 78) | Surfing in dark spots | 40-50 | 1% | - |
Floccesy Ranch Floccesy Ranch (outer) | Surfing in dark spots | 5-15 | 4% | - |
Floccesy Ranch Floccesy Ranch (outer) | Surfing in dark spots | 5-15 | 1% | - |
Floccesy Ranch Floccesy Ranch (inner) | Surfing in dark spots | 5-15 | 4% | - |
Floccesy Ranch Floccesy Ranch (inner) | Surfing in dark spots | 5-15 | 1% | - |
Relic Passage Relic Passage (Relic Castle entrance) | Surfing in dark spots | 10-30 | 4% | - |
Relic Passage Relic Passage (Relic Castle entrance) | Surfing in dark spots | 10-30 | 1% | - |
Route 20 | Surfing in dark spots | 5-15 | 4% | - |
Route 20 | Surfing in dark spots | 5-15 | 1% | - |
Route 22 | Surfing in dark spots | 25-45 | 4% | - |
Route 22 | Surfing in dark spots | 25-45 | 1% | - |
Route 22 | Walking in rustling grass | 42 | 4% | - |
Route 22 | Walking in rustling grass | 42 | 1% | - |
White 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (inside) | Surfing in dark spots | 50-60 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Surfing in dark spots | 50-60 | 1% | - |
Village Bridge | Surfing in dark spots | 30-40 | 5% | - |
Village Bridge | Walking in rustling grass | 39 | 4% | - |
Village Bridge | Walking in rustling grass | 39 | 1% | - |
Route 6 | Surfing in dark spots | 10-35 | 4% | - |
Route 6 | Surfing in dark spots | 10-35 | 1% | - |
Route 6 | Walking in rustling grass | 26 | 5% | - |
Route 11 | Walking in rustling grass | 39 | 4% | - |
Route 11 | Walking in rustling grass | 39 | 1% | - |
Abundant Shrine | Surfing in dark spots | 30-40 | 4% | - |
Abundant Shrine | Surfing in dark spots | 30-40 | 1% | - |
Abundant Shrine | Walking in rustling grass | 36 | 5% | - |
Victory Road Victory Route 2 (unknown area 71) | Surfing in dark spots | 40-50 | 4% | - |
Victory Road Victory Route 2 (unknown area 71) | Surfing in dark spots | 40-50 | 1% | - |
Victory Road Victory Route 2 (unknown area 75) | Surfing in dark spots | 40-50 | 4% | - |
Victory Road Victory Route 2 (unknown area 75) | Surfing in dark spots | 40-50 | 1% | - |
Victory Road Victory Route 2 (unknown area 78) | Surfing in dark spots | 40-50 | 4% | - |
Victory Road Victory Route 2 (unknown area 78) | Surfing in dark spots | 40-50 | 1% | - |
Floccesy Ranch Floccesy Ranch (outer) | Surfing in dark spots | 5-15 | 4% | - |
Floccesy Ranch Floccesy Ranch (outer) | Surfing in dark spots | 5-15 | 1% | - |
Floccesy Ranch Floccesy Ranch (inner) | Surfing in dark spots | 5-15 | 4% | - |
Floccesy Ranch Floccesy Ranch (inner) | Surfing in dark spots | 5-15 | 1% | - |
Relic Passage Relic Passage (Relic Castle entrance) | Surfing in dark spots | 10-30 | 4% | - |
Relic Passage Relic Passage (Relic Castle entrance) | Surfing in dark spots | 10-30 | 1% | - |
Route 20 | Surfing in dark spots | 5-15 | 4% | - |
Route 20 | Surfing in dark spots | 5-15 | 1% | - |
Route 22 | Surfing in dark spots | 25-45 | 4% | - |
Route 22 | Surfing in dark spots | 25-45 | 1% | - |
Route 22 | Walking in rustling grass | 42 | 4% | - |
Route 22 | Walking in rustling grass | 42 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 2 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 5 | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 7 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 10 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 10 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 13 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 16 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 21 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 25 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 31 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 35 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 42 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| 46 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Prior evolution: egg | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Aqua Jet | ![]() | Physical | 40 | 100 | 20 | Prior evolution: egg | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Belly Drum | ![]() | Status | - | - | 10 | Prior evolution: egg | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Prior evolution: egg | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Charm | ![]() | Status | - | 100 | 20 | Prior evolution: level-up (Lv. 10) | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| Encore | ![]() | Status | - | 100 | 5 | Prior evolution: egg | The user compels the target to keep using only the move it last used for three turns. |
| Fake Tears | ![]() | Status | - | 100 | 20 | Prior evolution: egg | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Future Sight | ![]() | Special | 100 | 100 | 10 | Prior evolution: egg | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Muddy Water | ![]() | Special | 95 | 85 | 10 | Prior evolution: egg | The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy. |
| Perish Song | ![]() | Status | - | - | 5 | Prior evolution: egg | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Present | ![]() | Physical | - | 90 | 15 | Prior evolution: egg | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Refresh | ![]() | Status | - | - | 20 | Prior evolution: egg | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Sing | ![]() | Status | - | 55 | 15 | Prior evolution: egg | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Slam | ![]() | Physical | 80 | 75 | 20 | Prior evolution: level-up (Lv. 20) | The target is slammed with a long tail, vines, etc., to inflict damage. |
| Soak | ![]() | Status | - | 100 | 20 | Prior evolution: egg | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| Splash | ![]() | Status | - | - | 40 | Prior evolution: level-up (Lv. 1) | The user just flops and splashes around to no effect at all... |
| Supersonic | ![]() | Status | - | 55 | 20 | Prior evolution: egg | The user generates odd sound waves from its body. It may confuse the target. |
| Tickle | ![]() | Status | - | 100 | 20 | Prior evolution: egg | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Prior evolution: tutor | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Captivate | ![]() | Status | - | 100 | 20 | PokéTransfer from Generation IV | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Endure | ![]() | Status | - | - | 10 | PokéTransfer from Generation IV | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | PokéTransfer from Generation IV | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | PokéTransfer from Generation IV | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | PokéTransfer from Generation IV | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | Varies | Physical | - | 100 | 15 | PokéTransfer from Generation IV | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Swift | ![]() | Special | 60 | - | 20 | PokéTransfer from Generation IV | Star-shaped rays are shot at the opposing team. This attack never misses. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer | Traps foes in a violent swirling whirlpool for four to five turns. |
Traits
Thick Fat
Ability Slot 1
Ups resistance to Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.
Huge Power
Ability Slot 2
Raises the Pokémon’s Attack stat.
Doubles Attack in battle.
Sap Sipper(Hidden Ability)
Boosts Attack when hit by a Grass-type move.
Absorbs Grass moves, raising Attack one stage.









































Physical
Status
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