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B2/W2 / Pokédex

Azumarill

Back to Pokédex

Azumarill

#32 in the Black 2 and White 2 Pokédex • Aqua Rabbit Pokémon

Azumarill sprite

Normal

Shiny Azumarill sprite

Shiny

Pokédex entries

Pokémon Black 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

Pokémon White 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

Details

Type

Water

Category

Aqua Rabbit Pokémon

Height

0.8 m (2'07")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0184

Pokédex

#32

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

80

148

284

Sp. Atk

50

94

218

Sp. Def

80

148

284

Speed

50

94

218

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Azumarill, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #32
EV yield
3 HP
Catch rate
75
Base Exp.
185

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#30

Level up with friendship 220 or higher.

Marill

Marill

#31

Marill

Marill

#31

Level 18

Azumarill

Azumarill

#32

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (inside)

Surfing in dark spots50-604%

-

Pinwheel Forest

Pinwheel Forest (inside)

Surfing in dark spots50-601%

-

Village Bridge

Surfing in dark spots30-405%

-

Village Bridge

Walking in rustling grass394%

-

Village Bridge

Walking in rustling grass391%

-

Route 6

Surfing in dark spots10-304%

-

Route 6

Surfing in dark spots10-301%

-

Route 6

Walking in rustling grass265%

-

Route 11

Walking in rustling grass394%

-

Route 11

Walking in rustling grass391%

-

Abundant Shrine

Surfing in dark spots30-404%

-

Abundant Shrine

Surfing in dark spots30-401%

-

Victory Road

Victory Route 2 (unknown area 71)

Surfing in dark spots40-504%

-

Victory Road

Victory Route 2 (unknown area 71)

Surfing in dark spots40-501%

-

Victory Road

Victory Route 2 (unknown area 75)

Surfing in dark spots40-704%

-

Victory Road

Victory Route 2 (unknown area 75)

Surfing in dark spots40-701%

-

Victory Road

Victory Route 2 (unknown area 78)

Surfing in dark spots40-504%

-

Victory Road

Victory Route 2 (unknown area 78)

Surfing in dark spots40-501%

-

Floccesy Ranch

Floccesy Ranch (outer)

Surfing in dark spots5-154%

-

Floccesy Ranch

Floccesy Ranch (outer)

Surfing in dark spots5-151%

-

Floccesy Ranch

Floccesy Ranch (inner)

Surfing in dark spots5-154%

-

Floccesy Ranch

Floccesy Ranch (inner)

Surfing in dark spots5-151%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Surfing in dark spots10-304%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Surfing in dark spots10-301%

-

Route 20

Surfing in dark spots5-154%

-

Route 20

Surfing in dark spots5-151%

-

Route 22

Surfing in dark spots25-454%

-

Route 22

Surfing in dark spots25-451%

-

Route 22

Walking in rustling grass424%

-

Route 22

Walking in rustling grass421%

-

White 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (inside)

Surfing in dark spots50-604%

-

Pinwheel Forest

Pinwheel Forest (inside)

Surfing in dark spots50-601%

-

Village Bridge

Surfing in dark spots30-405%

-

Village Bridge

Walking in rustling grass394%

-

Village Bridge

Walking in rustling grass391%

-

Route 6

Surfing in dark spots10-354%

-

Route 6

Surfing in dark spots10-351%

-

Route 6

Walking in rustling grass265%

-

Route 11

Walking in rustling grass394%

-

Route 11

Walking in rustling grass391%

-

Abundant Shrine

Surfing in dark spots30-404%

-

Abundant Shrine

Surfing in dark spots30-401%

-

Abundant Shrine

Walking in rustling grass365%

-

Victory Road

Victory Route 2 (unknown area 71)

Surfing in dark spots40-504%

-

Victory Road

Victory Route 2 (unknown area 71)

Surfing in dark spots40-501%

-

Victory Road

Victory Route 2 (unknown area 75)

Surfing in dark spots40-504%

-

Victory Road

Victory Route 2 (unknown area 75)

Surfing in dark spots40-501%

-

Victory Road

Victory Route 2 (unknown area 78)

Surfing in dark spots40-504%

-

Victory Road

Victory Route 2 (unknown area 78)

Surfing in dark spots40-501%

-

Floccesy Ranch

Floccesy Ranch (outer)

Surfing in dark spots5-154%

-

Floccesy Ranch

Floccesy Ranch (outer)

Surfing in dark spots5-151%

-

Floccesy Ranch

Floccesy Ranch (inner)

Surfing in dark spots5-154%

-

Floccesy Ranch

Floccesy Ranch (inner)

Surfing in dark spots5-151%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Surfing in dark spots10-304%

-

Relic Passage

Relic Passage (Relic Castle entrance)

Surfing in dark spots10-301%

-

Route 20

Surfing in dark spots5-154%

-

Route 20

Surfing in dark spots5-151%

-

Route 22

Surfing in dark spots25-454%

-

Route 22

Surfing in dark spots25-451%

-

Route 22

Walking in rustling grass424%

-

Route 22

Walking in rustling grass421%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

2Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

5Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

10RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

13Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

16Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

21Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

25Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

31Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

35Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

42SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

46Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AmnesiaPsychicStatus--20

Prior evolution: egg

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Aqua JetWaterPhysical4010020

Prior evolution: egg

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Belly DrumNormalStatus--10

Prior evolution: egg

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Body SlamNormalPhysical8510015

Prior evolution: egg

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CharmNormalStatus-10020

Prior evolution: level-up (Lv. 10)

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

EncoreNormalStatus-1005

Prior evolution: egg

The user compels the target to keep using only the move it last used for three turns.

Fake TearsDarkStatus-10020

Prior evolution: egg

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Future SightPsychicSpecial10010010

Prior evolution: egg

Two turns after this move is used, a hunk of psychic energy attacks the target.

Muddy WaterWaterSpecial958510

Prior evolution: egg

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Perish SongNormalStatus--5

Prior evolution: egg

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PresentNormalPhysical-9015

Prior evolution: egg

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

RefreshNormalStatus--20

Prior evolution: egg

The user rests to cure itself of a poisoning, burn, or paralysis.

SingNormalStatus-5515

Prior evolution: egg

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SlamNormalPhysical807520

Prior evolution: level-up (Lv. 20)

The target is slammed with a long tail, vines, etc., to inflict damage.

SoakWaterStatus-10020

Prior evolution: egg

The user shoots a torrent of water at the target and changes the target’s type to Water.

SplashNormalStatus--40

Prior evolution: level-up (Lv. 1)

The user just flops and splashes around to no effect at all...

SupersonicNormalStatus-5520

Prior evolution: egg

The user generates odd sound waves from its body. It may confuse the target.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

UproarNormalSpecial9010010

Prior evolution: tutor

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper(Hidden Ability)

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

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