Gurdurr
#74 in the Black 2 and White 2 Pokédex • Muscular Pokémon
Gurdurr
#74 in the Black 2 and White 2 Pokédex • Muscular Pokémon
Stats
Min
Max
HP
85
280
374
Attack
105
193
339
Defense
85
157
295
Sp. Atk
40
76
196
Sp. Def
50
94
218
Speed
40
76
196
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Gurdurr
Muscular Pokémon

Growth
| Pokédexes | Updated Unova #74 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 90 |
| Base Exp. | 142 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
With strengthened bodies, they skillfully wield steel beams to take down buildings.

Pokémon White 2
With strengthened bodies, they skillfully wield steel beams to take down buildings.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Timburr #73 | Level 25 | ![]() Gurdurr #74 |
![]() Gurdurr #74 | Trade | ![]() Conkeldurr #75 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 64 | 20% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 63 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 64 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 54 | 20% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 55 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 56 | 10% | - |
Twist Mountain | Walking in tall grass or a cave | 55 | 20% | During Summer |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Spring |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Autumn |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Winter |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 53 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 1% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Walking in tall grass or a cave | 28 | 10% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Walking in tall grass or a cave | 30 | 10% | - |
Relic Passage Relic Tunnel (PWT entrance) | Walking in tall grass or a cave | 28 | 10% | - |
Relic Passage Relic Tunnel (PWT entrance) | Walking in tall grass or a cave | 30 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 64 | 20% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 63 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in dark grass | 64 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 54 | 20% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 55 | 10% | - |
Pinwheel Forest Pinwheel Forest (outside) | Walking in tall grass or a cave | 56 | 10% | - |
Twist Mountain | Walking in tall grass or a cave | 55 | 20% | During Summer |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Spring |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Autumn |
Twist Mountain | Walking in tall grass or a cave | 55 | 10% | During Winter |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 53 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 76) | Walking in tall grass or a cave | 50 | 1% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Walking in tall grass or a cave | 28 | 10% | - |
Relic Passage Relic Tunnel (Relic Castle entrance) | Walking in tall grass or a cave | 30 | 10% | - |
Relic Passage Relic Tunnel (PWT entrance) | Walking in tall grass or a cave | 28 | 10% | - |
Relic Passage Relic Tunnel (PWT entrance) | Walking in tall grass or a cave | 30 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 4 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 8 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 12 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 16 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
| 20 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 24 | Chip Away | ![]() | Physical | 70 | 100 | 20 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. |
| 29 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| 33 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| 37 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| 41 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 45 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. |
| 49 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| 53 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| 57 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
Traits
Guts
Ability Slot 1
Boosts Attack if there is a status problem.
Increases Attack to 1.5× with a major status ailment.
Sheer Force
Ability Slot 2
Removes added effects to increase move damage.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Fist(Hidden Ability)
Boosts the power of punching moves.
Strengthens punch-based moves to 1.2× their power.




































Physical
Status
Special





