| Ancient Power |  | Special | - | 60 | 100 | 5 | 119 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Head Smash |  | Physical | - | 150 | 80 | 5 | 24 | The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| Power Gem |  | Special | - | 70 | 100 | 20 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Rock Blast |  | Physical | - | 25 | 90 | 10 | 31 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
| Rock Polish |  | Status | | - | - | 20 | 80 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| Rock Slide |  | Physical | | 75 | 90 | 10 | 249 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| Rock Throw |  | Physical | - | 50 | 90 | 15 | 24 | The user picks up and throws a small rock at the target to attack. |
| Rock Tomb |  | Physical | | 50 | 80 | 10 | 276 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| Rock Wrecker |  | Physical | - | 150 | 90 | 5 | 3 | The user launches a huge boulder at the target to attack. It must rest on the next turn, however. |
| Rollout |  | Physical | - | 30 | 90 | 20 | 161 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Sandstorm |  | Status | | - | - | 10 | 153 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| Smack Down |  | Physical | | 50 | 100 | 15 | 88 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| Stealth Rock |  | Status | - | - | - | 20 | 139 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
| Wide Guard |  | Status | - | - | - | 10 | 26 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |