Nosepass
#164 in the Black 2 and White 2 Pokédex • Compass Pokémon
Nosepass
#164 in the Black 2 and White 2 Pokédex • Compass Pokémon
Stats
Min
Max
HP
30
170
264
Attack
45
85
207
Defense
135
247
405
Sp. Atk
45
85
207
Sp. Def
90
166
306
Speed
30
58
174
Total
375
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Nosepass
Compass Pokémon

Growth
| Pokédexes | Updated Unova #164 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 255 |
| Base Exp. | 75 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Pokémon White 2
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Nosepass #164 | ![]() Probopass #165 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 27 | 10% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Clay Tunnel | Walking in tall grass or a cave | 55 | 10% | - |
Clay Tunnel | Walking in tall grass or a cave | 57 | 5% | - |
Underground Ruins | Walking in tall grass or a cave | 55 | 10% | - |
Underground Ruins | Walking in tall grass or a cave | 57 | 5% | - |
Rocky Mountain Room | Walking in tall grass or a cave | 55 | 10% | - |
Rocky Mountain Room | Walking in tall grass or a cave | 57 | 5% | - |
Glacier Room | Walking in tall grass or a cave | 55 | 10% | - |
Glacier Room | Walking in tall grass or a cave | 57 | 5% | - |
Iron Room | Walking in tall grass or a cave | 55 | 10% | - |
Iron Room | Walking in tall grass or a cave | 57 | 5% | - |
Route 6 Unova Route 6 (Hidden Grotto – Mistralton Cave) | Finding a Pokemon in a Hidden Grotto | 25-29 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 27 | 10% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Clay Tunnel | Walking in tall grass or a cave | 55 | 10% | - |
Clay Tunnel | Walking in tall grass or a cave | 57 | 5% | - |
Underground Ruins | Walking in tall grass or a cave | 55 | 10% | - |
Underground Ruins | Walking in tall grass or a cave | 57 | 5% | - |
Rocky Mountain Room | Walking in tall grass or a cave | 55 | 10% | - |
Rocky Mountain Room | Walking in tall grass or a cave | 57 | 5% | - |
Glacier Room | Walking in tall grass or a cave | 55 | 10% | - |
Glacier Room | Walking in tall grass or a cave | 57 | 5% | - |
Iron Room | Walking in tall grass or a cave | 55 | 10% | - |
Iron Room | Walking in tall grass or a cave | 57 | 5% | - |
Route 6 Unova Route 6 (Hidden Grotto – Mistralton Cave) | Finding a Pokemon in a Hidden Grotto | 25-29 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 4 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 8 | Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| 11 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
| 15 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 18 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
| 22 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 25 | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 29 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| 32 | Power Gem | ![]() | Special | 70 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 36 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 39 | Discharge | ![]() | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 43 | Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |
| 46 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| 50 | Zap Cannon | ![]() | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| 50 | Lock-On | ![]() | Status | - | - | 5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM72 | Volt Switch | ![]() | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Magnitude | ![]() | Physical | - | 100 | 30 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
Traits
Sturdy
Ability Slot 1
It cannot be knocked out with one hit.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Ability Slot 2
Prevents Steel-type Pokémon from escaping.
Prevents Steel opponents from fleeing or switching out.
Sand Force(Hidden Ability)
Boosts certain moves’ power in a sandstorm.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.









































Physical
Status

Special

