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B2/W2 / Pokédex

Nosepass

Nosepass

#164 in the Black 2 and White 2 Pokédex • Compass Pokémon

Nosepass

#164 in the Black 2 and White 2 Pokédex • Compass Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

45

85

207

Defense

135

247

405

Sp. Atk

45

85

207

Sp. Def

90

166

306

Speed

30

58

174

Total

375

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hariyama

Skitty

Nosepass normal sprite

Normal

Shiny Nosepass sprite

Shiny

Nosepass

Compass Pokémon

#164
Rock

Height

1 m (3'03")

Weight

97 kg (213.8 lbs)

Abilities

SturdyMagnet PullSand Force(Hidden Ability)

It's Super Effective

Damage multipliers Nosepass takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Fighting

Ground

Steel

Resists

Normal

0.5×

Fire

0.5×

Poison

0.5×

Flying

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #164
EV yield
1 Def
Catch rate
255
Base Exp.
75

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Pokémon White 2 box art

Pokémon White 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nosepass

Nosepass

#164

Probopass

Probopass

#165

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2710%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave3010%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave3010%

-

Clay Tunnel

Walking in tall grass or a cave5510%

-

Clay Tunnel

Walking in tall grass or a cave575%

-

Underground Ruins

Walking in tall grass or a cave5510%

-

Underground Ruins

Walking in tall grass or a cave575%

-

Rocky Mountain Room

Walking in tall grass or a cave5510%

-

Rocky Mountain Room

Walking in tall grass or a cave575%

-

Glacier Room

Walking in tall grass or a cave5510%

-

Glacier Room

Walking in tall grass or a cave575%

-

Iron Room

Walking in tall grass or a cave5510%

-

Iron Room

Walking in tall grass or a cave575%

-

Route 6

Unova Route 6 (Hidden Grotto – Mistralton Cave)

Finding a Pokemon in a Hidden Grotto25-295%

-

White 2
LocationMethodLevelChanceConditions

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2710%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave3010%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave3010%

-

Clay Tunnel

Walking in tall grass or a cave5510%

-

Clay Tunnel

Walking in tall grass or a cave575%

-

Underground Ruins

Walking in tall grass or a cave5510%

-

Underground Ruins

Walking in tall grass or a cave575%

-

Rocky Mountain Room

Walking in tall grass or a cave5510%

-

Rocky Mountain Room

Walking in tall grass or a cave575%

-

Glacier Room

Walking in tall grass or a cave5510%

-

Glacier Room

Walking in tall grass or a cave575%

-

Iron Room

Walking in tall grass or a cave5510%

-

Iron Room

Walking in tall grass or a cave575%

-

Route 6

Unova Route 6 (Hidden Grotto – Mistralton Cave)

Finding a Pokemon in a Hidden Grotto25-295%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Hard StoneHard Stone
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

8BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

11Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

15Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

18Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

22RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

29Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

32Power GemRockSpecial7010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

36SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

39DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

43Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

46Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

50Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sand Force(Hidden Ability)

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

#297

Hariyama

#78

Skitty

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