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B2/W2 / Pokédex

Probopass

Back to Pokédex

Probopass

#165 in the Black 2 and White 2 Pokédex • Compass Pokémon

Probopass sprite

Normal

Shiny Probopass sprite

Shiny

Pokédex entries

Pokémon Black 2

It freely controls three units called Mini-Noses using magnetic force.

Pokémon White 2

It freely controls three units called Mini-Noses using magnetic force.

Details

Types

RockSteel

Category

Compass Pokémon

Height

1.4 m (4'07")

Weight

340 kg (749.6 lbs)

National Pokédex

#0476

Pokédex

#165

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

55

103

229

Defense

145

265

427

Sp. Atk

75

139

273

Sp. Def

150

274

438

Speed

40

76

196

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Probopass, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #165
EV yield
1 Def, 2 SpD
Catch rate
60
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nosepass

Nosepass

#164

Level up in Chargestone Cave.

Probopass

Probopass

#165

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartGravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

StartMagnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

StartMagnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack will not miss.

4Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

8BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

11Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack will not miss.

15Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

18Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

22RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

29Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

32Power GemRockSpecial7010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

36SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

39DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

43Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

46Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

50Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Double-EdgeNormalPhysical12010015

Prior evolution: egg

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HardenNormalStatus--30

Prior evolution: level-up (Lv. 4)

The user stiffens all the muscles in its body to raise its Defense stat.

MagnitudeGroundPhysical-10030

Prior evolution: egg

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

Rock ThrowRockPhysical509015

Prior evolution: level-up (Lv. 11)

The user picks up and throws a small rock at the target to attack.

RolloutRockPhysical309020

Prior evolution: egg

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Ancient PowerRockSpecial601005

PokéTransfer from Generation IV

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

Head SmashRockPhysical150805

PokéTransfer from Generation IV

The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sand Force(Hidden Ability)

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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